mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
260 lines
6.7 KiB
C
260 lines
6.7 KiB
C
/*
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vrect.c
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Rectangle manipulation
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/6
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include <stdlib.h>
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#include "QF/mathlib.h"
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#include "QF/vrect.h"
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//#define TEST_MEMORY
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#define RECT_BLOCK 128
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#ifndef TEST_MEMORY
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static vrect_t *free_rects;
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#endif
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VISIBLE vrect_t *
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VRect_New (int x, int y, int width, int height)
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{
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vrect_t *r;
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#ifndef TEST_MEMORY
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if (!free_rects) {
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int i;
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free_rects = malloc (RECT_BLOCK * sizeof (vrect_t));
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for (i = 0; i < RECT_BLOCK - 1; i++)
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free_rects[i].next = &free_rects[i + 1];
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free_rects[i].next = 0;
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}
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r = free_rects;
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free_rects = free_rects->next;
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#else
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r = malloc (sizeof (vrect_t));
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#endif
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r->next = 0;
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r->x = x;
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r->y = y;
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r->width = width;
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r->height = height;
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return r;
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}
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VISIBLE void
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VRect_Delete (vrect_t *rect)
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{
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#ifndef TEST_MEMORY
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rect->next = free_rects;
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free_rects = rect;
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#else
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free (rect);
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#endif
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}
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VISIBLE vrect_t *
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VRect_Intersect (const vrect_t *r1, const vrect_t *r2)
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{
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int minx = max (VRect_MinX (r1), VRect_MinX (r2));
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int miny = max (VRect_MinY (r1), VRect_MinY (r2));
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int maxx = min (VRect_MaxX (r1), VRect_MaxX (r2));
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int maxy = min (VRect_MaxY (r1), VRect_MaxY (r2));
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return VRect_New (minx, miny, maxx - minx, maxy - miny);
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}
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VISIBLE vrect_t *
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VRect_HSplit (const vrect_t *r, int y)
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{
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vrect_t *r1, *r2;
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int r1miny = VRect_MinY (r);
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int r1maxy = min (VRect_MaxY (r), y);
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int r2miny = max (VRect_MinY (r), y);
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int r2maxy = VRect_MaxY (r);
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r1 = VRect_New (VRect_MinX (r), r1miny, r->width, r1maxy - r1miny);
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r2 = VRect_New (VRect_MinX (r), r2miny, r->width, r2maxy - r2miny);
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r1->next = r2;
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return r1;
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}
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VISIBLE vrect_t *
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VRect_VSplit (const vrect_t *r, int x)
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{
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vrect_t *r1, *r2;
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int r1minx = VRect_MinX (r);
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int r1maxx = min (VRect_MaxX (r), x);
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int r2minx = max (VRect_MinX (r), x);
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int r2maxx = VRect_MaxX (r);
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r1 = VRect_New (r1minx, VRect_MinY (r), r1maxx - r1minx, r->height);
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r2 = VRect_New (r2minx, VRect_MinY (r), r2maxx - r2minx, r->height);
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r1->next = r2;
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return r1;
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}
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VISIBLE vrect_t *
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VRect_Difference (const vrect_t *r, const vrect_t *s)
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{
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vrect_t *i, *t, *_r;
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vrect_t *rects = 0;
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#define STASH(t) \
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do { \
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if (!VRect_IsEmpty (t)) { \
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t->next = rects; \
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rects = t; \
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} else { \
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VRect_Delete (t); \
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} \
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} while (0)
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// Find the intersection of r (original rect) and s (the rect being
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// subtracted from r). The intersection rect is used to carve the original
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// rect. If there is no intersection (the intersection rect is empty),
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// then there is nothing to subtract and the original rect (actually, a
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// copy of it) is returned.
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i = VRect_Intersect (r, s);
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if (VRect_IsEmpty (i)) {
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// copy r's shape to i, and return i.
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i->x = r->x;
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i->y = r->y;
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i->width = r->width;
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i->height = r->height;
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return i;
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}
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// Split r along the top of the intersection rect and stash the top
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// section if it is not empty.
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t = VRect_HSplit (r, VRect_MinY (i));
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// can't delete r: we don't own it
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_r = t->next;
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STASH (t); // maybe stash the top section
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// r now represents the portion of the original rect below the top of
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// the intersection rect.
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// Split r along the bottom of the intersection rect and stash the bottom
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// section if it is not empty.
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t = VRect_HSplit (_r, VRect_MaxY (i));
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VRect_Delete (_r); // finished with that copy of _r
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_r = t;
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STASH (t->next); // maybe stash the bottom section
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// r now represents the horizontal section that is common with the
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// intersection rect.
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// Split r along the left side of tht intersection rect and stash the
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// left section if it is not empty.
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t = VRect_VSplit (_r, VRect_MinX (i));
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VRect_Delete (_r); // finished with that copy of _r
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_r = t->next;
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STASH (t); // maybe stash the left section
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// r now represets the section of the original rect that is between the
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// top and bottom, and to the right of the left side of the intersection
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// rect.
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// Split r along the right side of the intersection rect and stash the
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// right section if it is not empty. The left section is discarded.
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t = VRect_VSplit (_r, VRect_MaxX (i));
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VRect_Delete (_r); // finished with that copy of _r
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STASH (t->next); // maybe stash the right section
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VRect_Delete (t); // discard the left section
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VRect_Delete (i); // finished with the intersection rect
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return rects;
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}
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VISIBLE vrect_t *
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VRect_Union (const vrect_t *r1, const vrect_t *r2)
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{
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int minx, miny;
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int maxx, maxy;
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if (VRect_IsEmpty (r1))
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return VRect_New (r2->x, r2->y, r2->width, r2->height);
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if (VRect_IsEmpty (r2))
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return VRect_New (r1->x, r1->y, r1->width, r1->height);
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minx = min (VRect_MinX (r1), VRect_MinX (r2));
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miny = min (VRect_MinY (r1), VRect_MinY (r2));
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maxx = max (VRect_MaxX (r1), VRect_MaxX (r2));
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maxy = max (VRect_MaxY (r1), VRect_MaxY (r2));
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return VRect_New (minx, miny, maxx - minx, maxy - miny);
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}
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VISIBLE vrect_t *
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VRect_Merge (const vrect_t *r1, const vrect_t *r2)
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{
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vrect_t *t, *u = 0;
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vrect_t *merge;
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// cannot merge intersecting rectangles
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t = VRect_Intersect (r1, r2);
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if (!VRect_IsEmpty (t)) {
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VRect_Delete (t);
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return 0;
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}
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VRect_Delete (t);
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merge = VRect_Union (r1, r2);
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if (VRect_IsEmpty (merge)) {
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VRect_Delete (merge);
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return 0;
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}
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// If the subtracting r1 from the union results in more than one rectangle
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// then r1 and r2 cannot be merged.
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t = VRect_Difference (merge, r1);
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if (t && t->next)
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goto cleanup;
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// If subtracting r2 from the result of the previous difference results in
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// any rectangles, then r1 and r2 cannot be merged.
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if (t)
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u = VRect_Difference (t, r2);
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if (!u) {
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VRect_Delete (t);
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return merge;
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}
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cleanup:
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VRect_Delete (merge);
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// merge is used as a temp while freeing t and u
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while (u) {
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merge = u->next;
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VRect_Delete (u);
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u = merge;
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}
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while (t) {
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merge = t->next;
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VRect_Delete (t);
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t = merge;
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}
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return 0;
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}
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