mirror of
https://git.code.sf.net/p/quake/quakeforge
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1fce1ea12e
this is I mistakenly did so while making some other changes (which I made sure were NOT in the checkin:)
124 lines
1.6 KiB
C
124 lines
1.6 KiB
C
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/*
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snd_null.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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cvar_t *bgmvolume;
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cvar_t *volume;
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void
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S_Init (void)
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{
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}
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void
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S_AmbientOff (void)
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{
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}
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void
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S_AmbientOn (void)
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{
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}
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void
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S_Shutdown (void)
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{
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}
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void
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S_TouchSound (char *sample)
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{
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}
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void
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S_ClearBuffer (void)
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{
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}
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void
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S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
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{
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}
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void
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S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin,
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float fvol, float attenuation)
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{
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}
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void
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S_StopSound (int entnum, int entchannel)
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{
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}
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sfx_t *
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S_PrecacheSound (char *sample)
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{
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return NULL;
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}
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void
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S_ClearPrecache (void)
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{
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}
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void
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S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
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{
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}
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void
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S_StopAllSounds (qboolean clear)
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{
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}
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void
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S_BeginPrecaching (void)
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{
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}
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void
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S_EndPrecaching (void)
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{
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}
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void
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S_ExtraUpdate (void)
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{
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}
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void
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S_LocalSound (char *s)
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{
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}
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