quakeforge/include
Bill Currie 230e23db5d [console] Update a little for event handling
Con_CheckResize is no longer necessary thanks to the ie_app_window
event, and the client doesn't need C_ProcessInput so that is now
optional.
2022-09-21 12:13:06 +09:00
..
client [client] Pre-cache temp entity data after clearing memory 2022-05-19 13:26:45 +09:00
evdev [input] Use a single select call for all drivers 2021-09-26 15:11:07 +09:00
QF [console] Update a little for event handling 2022-09-21 12:13:06 +09:00
qw [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
win32
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h [sw] Clean up r_refdef and R_ViewChanged 2022-03-27 15:32:00 +09:00
asm_i386.h
block8.h
block16.h
bsearch.h
buildnum.h
compat.h
context_sdl.h
context_win.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
context_x11.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
d_iface.h [renderer] Add a cell-based character buffer 2022-09-15 14:24:33 +09:00
d_ifacea.h [renderer] Move particles over to simd 2021-12-24 06:45:13 +09:00
d_local.h Remove some long dead cvars 2022-04-24 17:23:46 +09:00
dga_check.h [video] Mark dga funcs as const when dga not available 2021-08-11 12:09:07 +09:00
exp.h
fbset.h [vid] Fix non-utf8 circle-c in fbset 2022-04-13 10:35:40 +09:00
garbage.h
getopt.h
gib_buffer.h
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h
in_x11.h [x11] Split up in_x11_init into three stages 2021-11-21 21:22:11 +09:00
logos.h
Makemodule.am [renderer] Switch to using HarfBuzz for glyph positioning 2022-09-04 20:56:38 +09:00
mod_internal.h [renderer] Clean up some unwanted dependencies 2022-05-26 14:41:08 +09:00
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
netmain.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
noisetextures.h
old_keys.h
ops.h
pstdint.h
qfalloca.h
qfselect.h [util] Wrap fd_set 2021-09-28 10:53:51 +09:00
qstring.h
quakeasm.h [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
quicksort.h
r_cvar.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_dynamic.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_font.h [renderer] Switch to using HarfBuzz for glyph positioning 2022-09-04 20:56:38 +09:00
r_internal.h [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
r_local.h [renderer] Clean up some unwanted dependencies 2022-05-26 14:41:08 +09:00
r_scrap.h [renderer] Report scrap rectangle counts 2022-09-20 19:32:41 +09:00
r_shared.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_text.h [renderer] Switch to using HarfBuzz for glyph positioning 2022-09-04 20:56:38 +09:00
regex.h
rua_internal.h [ruamoko] Allow scenes to be fetched by C code 2022-05-05 23:49:31 +09:00
sbar.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
scn_internal.h [scene] Implement Hierarchy_Copy 2022-05-08 11:14:00 +09:00
skin_stencil.h
snd_internal.h [sound] Add a function to set ambient sounds 2022-06-06 14:29:14 +09:00
sv_console.h
varrays.h
vgamodes.h
vid_gl.h [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
vid_internal.h [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
vid_sw.h [renderer] Make screen capture support asynchronous operation 2022-04-01 01:01:53 +09:00
vid_vulkan.h [vulkan] Use a buffer for entity transform and color data 2022-05-25 00:17:57 +09:00
vregset.h
winquake.h
world.h [mode] Go back to using dclipnode_t everywhere 2022-05-19 15:16:53 +09:00