quakeforge/libs/audio
Bill Currie 22e8698827 resampling now works
However, no fallback for when libsamplerate is missing.
2010-08-11 23:47:03 +00:00
..
renderer resampling now works 2010-08-11 23:47:03 +00:00
targets make "sample counts" frame based rather than mono sample based 2010-08-11 23:43:35 +00:00
cd.c make -nocdaudio wor 2007-03-31 23:36:13 +00:00
cd_file.c be a little more honest (don't say "Playing" until we actually can) 2010-08-05 07:23:06 +00:00
cd_linux.c Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
cd_sdl.c Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
cd_sgi.c Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
cd_win.c Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
cd_xmms.c Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
Makefile.am bah, forgot these 2010-08-11 23:46:28 +00:00
snd.c remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
snd_progs.c add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00
testsound.c add a test app and a workaround for the clicking in the resamled stream 2010-08-11 23:45:56 +00:00