quakeforge/libs/audio/renderer
Bill Currie 2298227546 [sound] Check for allocation failures
They're currently treated as non-fatal, those sounds just won't ever
play. This allows ad_tears to at least load with only 32MB of locked
memory (it needs somewhere between 64 and 96).
2022-06-06 12:39:54 +09:00
..
flac.c [sound] Move block buffers into locked memory 2022-06-04 23:55:31 +09:00
Makemodule.am [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
midi.c [sound] Fix midi config path 2022-06-04 21:09:01 +09:00
snd_channels.c [sound] Move block buffers into locked memory 2022-06-04 23:55:31 +09:00
snd_dma.c [sound] Move stream buffers into locked memory 2022-06-04 18:45:11 +09:00
snd_mem.c [sound] Check for allocation failures 2022-06-06 12:39:54 +09:00
snd_mix.c [sound] Rename sfxbuffer_t's length to size 2022-06-04 17:05:03 +09:00
snd_resample.c [sound] Move block buffers into locked memory 2022-06-04 23:55:31 +09:00
snd_sfx.c [sound] Check for allocation failures 2022-06-06 12:39:54 +09:00
vorbis.c [sound] Move block buffers into locked memory 2022-06-04 23:55:31 +09:00
wav.c [sound] Check for allocation failures 2022-06-06 12:39:54 +09:00