quakeforge/include/QF/GL
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00
..
ati.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
defines.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
extensions.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
funcs.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_alias.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_draw.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_explosions.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_fisheye.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
qf_funcs_list.h [renderer] Add function to destroy frame buffers 2022-09-21 23:47:14 +09:00
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lightmap.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_particles.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
qf_rlight.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_rmain.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_rsurf.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_sky.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_textures.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qf_vid.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
types.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00