quakeforge/libs/video/renderer/gl
Bill Currie 20c861027e [sw] Take advantage of the ECS for edge rendering
This fixes the segfault due to the world entity not actually existing,
without adding a world entity. It takes advantage of the ECS in that the
edge renderer needs only the world matrix, brush model pointer, and the
animation frame number (which is just 0/1 for brush models), thus the
inherent SOA of ECS helps out, though benchmarking is needed to see if
it made any real difference.

With this, all 4 renderers are working again.
2022-10-25 19:36:09 +09:00
..
gl_draw.c [renderer] Add fontid to Draw_AddFont and Draw_FontString 2022-10-03 09:01:54 +09:00
gl_dyn_lights.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
gl_mod_alias.c [renderer] Tidy up entity component access 2022-10-25 12:53:30 +09:00
gl_mod_iqm.c [renderer] Tidy up entity component access 2022-10-25 12:53:30 +09:00
gl_mod_sprite.c [renderer] Tidy up entity component access 2022-10-25 12:53:30 +09:00
gl_rmain.c [renderer] Tidy up entity component access 2022-10-25 12:53:30 +09:00
gl_rmisc.c [renderer] Tidy up entity component access 2022-10-25 12:53:30 +09:00
gl_rsurf.c [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
gl_sky.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_sky_clip.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
gl_textures.c [renderer] Report scrap rectangle counts 2022-09-20 19:32:41 +09:00
gl_warp.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00