quakeforge/libs/video
Bill Currie 20c861027e [sw] Take advantage of the ECS for edge rendering
This fixes the segfault due to the world entity not actually existing,
without adding a world entity. It takes advantage of the ECS in that the
edge renderer needs only the world matrix, brush model pointer, and the
animation frame number (which is just 0/1 for brush models), thus the
inherent SOA of ECS helps out, though benchmarking is needed to see if
it made any real difference.

With this, all 4 renderers are working again.
2022-10-25 19:36:09 +09:00
..
renderer [sw] Take advantage of the ECS for edge rendering 2022-10-25 19:36:09 +09:00
targets [renderer] Respond to window size changes 2022-09-22 01:15:06 +09:00
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