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https://git.code.sf.net/p/quake/quakeforge
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20c861027e
This fixes the segfault due to the world entity not actually existing, without adding a world entity. It takes advantage of the ECS in that the edge renderer needs only the world matrix, brush model pointer, and the animation frame number (which is just 0/1 for brush models), thus the inherent SOA of ECS helps out, though benchmarking is needed to see if it made any real difference. With this, all 4 renderers are working again. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |