mirror of
https://git.code.sf.net/p/quake/quakeforge
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6189142c60
It didn't really add anything of value as the glyph bitmap rects and the bearings were never used together, and the rest of the fields were entirely redundant. A small step towards using a component system for text.
57 lines
1.3 KiB
C
57 lines
1.3 KiB
C
/*
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r_font.h
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Renderer font management
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2022/8/26
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __r_font_h
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#define __r_font_h
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include "QF/ui/vrect.h"
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#include "QF/simd/types.h"
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#include "r_scrap.h"
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typedef struct rfont_s {
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void *font_resource;
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FT_Face face;
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rscrap_t scrap;
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byte *scrap_bitmap;
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FT_Long num_glyphs;
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vrect_t *glyph_rects;
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vec2i_t *glyph_bearings;
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} rfont_t;
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void R_FontInit (void);
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void R_FontFree (rfont_t *font);
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rfont_t *R_FontLoad (QFile *font_file, int size);
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#endif//__r_font_h
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