quakeforge/libs/video
Bill Currie 20a2e7e06f [renderer] Get sw fisheye working again
Again, gl/vulkan not working yet (on the assumption that sw would be
trickier).

Fisheye overrides water warp because updating the projection map every
frame is far too expensive.

I've added a post-process pass to the interface in order to hide the
implementation details, but I'm not sure I'm happy about how the
multi-pass rendering for cube maps is handled (or having the frame
buffers as exposed as they are), but mainly because Vulkan will make
implementation interesting.
2022-03-24 15:50:41 +09:00
..
renderer [renderer] Get sw fisheye working again 2022-03-24 15:50:41 +09:00
targets [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00