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https://git.code.sf.net/p/quake/quakeforge
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5fb28d7c38
And add a unary op macro. Having VectorCompOp makes it easy to write macros that work for multiple data widths, which is why it and its users now use (dst, ...) instead of (..., dst) as in the past. I'll sort out the other macros later now that I know the compiler handily gives messages about the switched order (uninitialized vars etc). |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
fullbright.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makemodule.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
vulkan_skin.c | ||
winding.c |