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208cba85eb
With the return buffer in progs_t, it could not be addressed by the progs on 64-bit machines (this was intentional, actually), but in order to get obj_msg_sendv working properly, I needed a way to "bounce" the return address of a calling function to the called function. The cleanest solution I could think of was to add a mode to the with instruction allowing the return pointer to be loaded into a register and then calling the function with a 0 offset for the return value but using the relevant register (next few commits). Testing promptly segfaulted due to the 64-bit offset not fitting into a 32-bit value. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |