quakeforge/include/QF/GLSL
Bill Currie 8a5658ed61 Implement the bulk of the lightmap code.
Now just to get surface rendering going and hook in the lights.
2012-01-07 14:53:23 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
qf_alias.h Fix up alias-16 support. 2012-01-05 12:52:12 +09:00
qf_funcs_list.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
qf_lightmap.h Implement the bulk of the lightmap code. 2012-01-07 14:53:23 +09:00
qf_textures.h Add texture sub-image management. 2012-01-06 16:24:13 +09:00
qf_vid.h Create the colormap texture. 2012-01-02 11:19:23 +09:00
types.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00