.. |
gl_draw.c
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[util] Make developer flag names easier to manage
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2021-03-29 22:38:47 +09:00 |
gl_dyn_lights.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
gl_dyn_part.c
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[util] Make developer flag names easier to manage
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2021-03-29 22:38:47 +09:00 |
gl_dyn_textures.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
gl_fog.c
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[util] Rename qfplist.[ch]
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2021-03-21 16:13:03 +09:00 |
gl_graph.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
gl_lightmap.c
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[renderer] Remove more old fields from entity_t
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2021-03-20 00:08:21 +09:00 |
gl_mod_alias.c
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[renderer] Remove more old fields from entity_t
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2021-03-20 00:08:21 +09:00 |
gl_mod_iqm.c
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[renderer] Remove more old fields from entity_t
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2021-03-20 00:08:21 +09:00 |
gl_mod_sprite.c
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[util] Make developer flag names easier to manage
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2021-03-29 22:38:47 +09:00 |
gl_rmain.c
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[gl] Move clearing to screen's render frame
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2021-06-04 16:32:42 +09:00 |
gl_rmisc.c
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[vid,render] Clean up fov and aspect
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2021-04-01 19:17:19 +09:00 |
gl_rsurf.c
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[renderer] Remove more old fields from entity_t
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2021-03-20 00:08:21 +09:00 |
gl_screen.c
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[gl] Move clearing to screen's render frame
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2021-06-04 16:32:42 +09:00 |
gl_sky.c
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[util] Make developer flag names easier to manage
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2021-03-29 22:38:47 +09:00 |
gl_sky_clip.c
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[renderer] Remove more old fields from entity_t
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2021-03-20 00:08:21 +09:00 |
gl_textures.c
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Massive whitespace cleanup.
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2012-05-22 08:23:22 +09:00 |
gl_warp.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
namehack.h
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[renderer] Continue the job of merging SCR_UpdateScreen
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2021-01-11 16:57:31 +09:00 |
qfgl_ext.c
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Separate render and presentation initialization
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2019-07-09 01:00:47 +09:00 |
vid_common_gl.c
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[util] Make developer flag names easier to manage
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2021-03-29 22:38:47 +09:00 |
vtxarray.c
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Fix a bunch of dead increments.
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2018-09-09 11:12:04 +09:00 |