mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
fbc1bd9f6e
This is the first step towards component-based entities. There's still some transform-related stuff in the struct that needs to be moved, but it's all entirely client related (rather than renderer) and will probably go into a "client" component. Also, the current components are directly included structs rather than references as I didn't want to deal with the object management at this stage. As part of the process (because transforms use simd) this also starts the process of moving QF to using simd for vectors and matrices. There's now a mess of simd and sisd code mixed together, but it works surprisingly well together.
248 lines
5.2 KiB
C
248 lines
5.2 KiB
C
/*
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r_efrag.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "qfalloca.h"
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#include "r_internal.h"
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typedef struct s_efrag_list {
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struct s_efrag_list *next;
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efrag_t efrags[MAX_EFRAGS];
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} t_efrag_list;
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static efrag_t *r_free_efrags;
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static t_efrag_list *efrag_list;
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/* ENTITY FRAGMENT FUNCTIONS */
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static inline void
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init_efrag_list (t_efrag_list *efl)
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{
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int i;
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for (i = 0; i < MAX_EFRAGS - 1; i++)
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efl->efrags[i].entnext = &efl->efrags[i + 1];
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efl->efrags[i].entnext = 0;
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}
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static efrag_t *
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new_efrag (void)
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{
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efrag_t *ef;
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if (__builtin_expect (!r_free_efrags, 0)) {
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t_efrag_list *efl = calloc (1, sizeof (t_efrag_list));
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SYS_CHECKMEM (efl);
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efl->next = efrag_list;
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efrag_list = efl;
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init_efrag_list (efl);
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r_free_efrags = &efl->efrags[0];
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}
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ef = r_free_efrags;
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r_free_efrags = ef->entnext;
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ef->entnext = 0;
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return ef;
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}
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void
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R_ClearEfrags (void)
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{
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t_efrag_list *efl;
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if (!efrag_list)
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efrag_list = calloc (1, sizeof (t_efrag_list));
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r_free_efrags = efrag_list->efrags;
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for (efl = efrag_list; efl; efl = efl->next) {
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init_efrag_list (efl);
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if (efl->next)
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efl->efrags[MAX_EFRAGS - 1].entnext = &efl->next->efrags[0];
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}
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}
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/*
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R_RemoveEfrags
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Call when removing an object from the world or moving it to another position
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*/
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void
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R_RemoveEfrags (entity_t *ent)
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{
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efrag_t *ef, *old, *walk, **prev;
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ef = ent->visibility.efrag;
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while (ef) {
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prev = &ef->leaf->efrags;
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while (1) {
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walk = *prev;
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if (!walk)
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break;
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if (walk == ef) { // remove this fragment
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*prev = ef->leafnext;
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break;
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} else
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prev = &walk->leafnext;
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}
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old = ef;
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ef = ef->entnext;
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// put it on the free list
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old->entnext = r_free_efrags;
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r_free_efrags = old;
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}
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ent->visibility.efrag = 0;
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}
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static void
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R_SplitEntityOnNode (mod_brush_t *brush, entity_t *ent,
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vec3_t emins, vec3_t emaxs)
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{
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efrag_t *ef;
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plane_t *splitplane;
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mleaf_t *leaf;
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int sides;
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efrag_t **lastlink;
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mnode_t **node_stack;
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mnode_t **node_ptr;
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mnode_t *node = brush->nodes;
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node_stack = alloca ((brush->depth + 2) * sizeof (mnode_t *));
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node_ptr = node_stack;
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lastlink = &ent->visibility.efrag;
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*node_ptr++ = 0;
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while (node) {
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// add an efrag if the node is a leaf
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if (__builtin_expect (node->contents < 0, 0)) {
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if (!ent->visibility.topnode) {
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ent->visibility.topnode = node;
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}
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leaf = (mleaf_t *) node;
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ef = new_efrag (); // ensures ef->entnext is 0
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// add the link to the chain of links on the entity
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ef->entity = ent;
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*lastlink = ef;
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lastlink = &ef->entnext;
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// add the link too the chain of links on the leaf
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ef->leaf = leaf;
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ef->leafnext = leaf->efrags;
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leaf->efrags = ef;
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node = *--node_ptr;
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} else {
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE (emins, emaxs, splitplane);
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if (sides == 3) {
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// split on this plane
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// if this is the first splitter of this bmodel, remember it
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if (!ent->visibility.topnode) {
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ent->visibility.topnode = node;
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}
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}
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// recurse down the contacted sides
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if (sides & 1 && node->children[0]->contents != CONTENTS_SOLID) {
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if (sides & 2 && node->children[1]->contents != CONTENTS_SOLID)
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*node_ptr++ = node->children[1];
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node = node->children[0];
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} else {
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if (sides & 2 && node->children[1]->contents != CONTENTS_SOLID)
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node = node->children[1];
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else
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node = *--node_ptr;
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}
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}
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}
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}
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void
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R_AddEfrags (mod_brush_t *brush, entity_t *ent)
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{
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model_t *entmodel;
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vec3_t emins, emaxs;
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if (!ent->renderer.model || !r_worldentity.renderer.model)
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return;
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if (ent == &r_worldentity)
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return; // never add the world
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entmodel = ent->renderer.model;
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VectorAdd (ent->origin, entmodel->mins, emins);
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VectorAdd (ent->origin, entmodel->maxs, emaxs);
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ent->visibility.topnode = 0;
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R_SplitEntityOnNode (brush, ent, emins, emaxs);
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}
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void
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R_StoreEfrags (const efrag_t *efrag)
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{
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entity_t *ent;
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model_t *model;
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while (efrag) {
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ent = efrag->entity;
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model = ent->renderer.model;
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switch (model->type) {
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case mod_alias:
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case mod_brush:
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case mod_sprite:
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case mod_iqm:
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if (ent->visibility.visframe != r_framecount) {
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R_EnqueueEntity (ent);
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// mark that we've recorded this entity for this frame
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ent->visibility.visframe = r_framecount;
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}
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efrag = efrag->leafnext;
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break;
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default:
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Sys_Error ("R_StoreEfrags: Bad entity type %d",
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model->type);
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}
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}
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}
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