quakeforge/libs/video/renderer/r_efrag.c
Bill Currie fbc1bd9f6e [renderer] Clean up entity_t to a certain extent
This is the first step towards component-based entities.

There's still some transform-related stuff in the struct that needs to
be moved, but it's all entirely client related (rather than renderer)
and will probably go into a "client" component. Also, the current
components are directly included structs rather than references as I
didn't want to deal with the object management at this stage.

As part of the process (because transforms use simd) this also starts
the process of moving QF to using simd for vectors and matrices. There's
now a mess of simd and sisd code mixed together, but it works
surprisingly well together.
2021-03-10 00:01:41 +09:00

248 lines
5.2 KiB
C

/*
r_efrag.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "QF/render.h"
#include "QF/sys.h"
#include "qfalloca.h"
#include "r_internal.h"
typedef struct s_efrag_list {
struct s_efrag_list *next;
efrag_t efrags[MAX_EFRAGS];
} t_efrag_list;
static efrag_t *r_free_efrags;
static t_efrag_list *efrag_list;
/* ENTITY FRAGMENT FUNCTIONS */
static inline void
init_efrag_list (t_efrag_list *efl)
{
int i;
for (i = 0; i < MAX_EFRAGS - 1; i++)
efl->efrags[i].entnext = &efl->efrags[i + 1];
efl->efrags[i].entnext = 0;
}
static efrag_t *
new_efrag (void)
{
efrag_t *ef;
if (__builtin_expect (!r_free_efrags, 0)) {
t_efrag_list *efl = calloc (1, sizeof (t_efrag_list));
SYS_CHECKMEM (efl);
efl->next = efrag_list;
efrag_list = efl;
init_efrag_list (efl);
r_free_efrags = &efl->efrags[0];
}
ef = r_free_efrags;
r_free_efrags = ef->entnext;
ef->entnext = 0;
return ef;
}
void
R_ClearEfrags (void)
{
t_efrag_list *efl;
if (!efrag_list)
efrag_list = calloc (1, sizeof (t_efrag_list));
r_free_efrags = efrag_list->efrags;
for (efl = efrag_list; efl; efl = efl->next) {
init_efrag_list (efl);
if (efl->next)
efl->efrags[MAX_EFRAGS - 1].entnext = &efl->next->efrags[0];
}
}
/*
R_RemoveEfrags
Call when removing an object from the world or moving it to another position
*/
void
R_RemoveEfrags (entity_t *ent)
{
efrag_t *ef, *old, *walk, **prev;
ef = ent->visibility.efrag;
while (ef) {
prev = &ef->leaf->efrags;
while (1) {
walk = *prev;
if (!walk)
break;
if (walk == ef) { // remove this fragment
*prev = ef->leafnext;
break;
} else
prev = &walk->leafnext;
}
old = ef;
ef = ef->entnext;
// put it on the free list
old->entnext = r_free_efrags;
r_free_efrags = old;
}
ent->visibility.efrag = 0;
}
static void
R_SplitEntityOnNode (mod_brush_t *brush, entity_t *ent,
vec3_t emins, vec3_t emaxs)
{
efrag_t *ef;
plane_t *splitplane;
mleaf_t *leaf;
int sides;
efrag_t **lastlink;
mnode_t **node_stack;
mnode_t **node_ptr;
mnode_t *node = brush->nodes;
node_stack = alloca ((brush->depth + 2) * sizeof (mnode_t *));
node_ptr = node_stack;
lastlink = &ent->visibility.efrag;
*node_ptr++ = 0;
while (node) {
// add an efrag if the node is a leaf
if (__builtin_expect (node->contents < 0, 0)) {
if (!ent->visibility.topnode) {
ent->visibility.topnode = node;
}
leaf = (mleaf_t *) node;
ef = new_efrag (); // ensures ef->entnext is 0
// add the link to the chain of links on the entity
ef->entity = ent;
*lastlink = ef;
lastlink = &ef->entnext;
// add the link too the chain of links on the leaf
ef->leaf = leaf;
ef->leafnext = leaf->efrags;
leaf->efrags = ef;
node = *--node_ptr;
} else {
// NODE_MIXED
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE (emins, emaxs, splitplane);
if (sides == 3) {
// split on this plane
// if this is the first splitter of this bmodel, remember it
if (!ent->visibility.topnode) {
ent->visibility.topnode = node;
}
}
// recurse down the contacted sides
if (sides & 1 && node->children[0]->contents != CONTENTS_SOLID) {
if (sides & 2 && node->children[1]->contents != CONTENTS_SOLID)
*node_ptr++ = node->children[1];
node = node->children[0];
} else {
if (sides & 2 && node->children[1]->contents != CONTENTS_SOLID)
node = node->children[1];
else
node = *--node_ptr;
}
}
}
}
void
R_AddEfrags (mod_brush_t *brush, entity_t *ent)
{
model_t *entmodel;
vec3_t emins, emaxs;
if (!ent->renderer.model || !r_worldentity.renderer.model)
return;
if (ent == &r_worldentity)
return; // never add the world
entmodel = ent->renderer.model;
VectorAdd (ent->origin, entmodel->mins, emins);
VectorAdd (ent->origin, entmodel->maxs, emaxs);
ent->visibility.topnode = 0;
R_SplitEntityOnNode (brush, ent, emins, emaxs);
}
void
R_StoreEfrags (const efrag_t *efrag)
{
entity_t *ent;
model_t *model;
while (efrag) {
ent = efrag->entity;
model = ent->renderer.model;
switch (model->type) {
case mod_alias:
case mod_brush:
case mod_sprite:
case mod_iqm:
if (ent->visibility.visframe != r_framecount) {
R_EnqueueEntity (ent);
// mark that we've recorded this entity for this frame
ent->visibility.visframe = r_framecount;
}
efrag = efrag->leafnext;
break;
default:
Sys_Error ("R_StoreEfrags: Bad entity type %d",
model->type);
}
}
}