quakeforge/libs/video/renderer
Bill Currie 1f5ec68b4a [sw] Convert built in 8x8 font transparent pixels
I had done the loader for the GPU renderers, so the CPU renderer didn't
draw the characters transparently. Fixes the pink block in my ruamoko
test scene (due to the notify text area).
2022-12-05 21:06:42 +09:00
..
gl [gl] Add a function to load a tex_t image 2022-12-05 13:35:44 +09:00
glsl [glsl] Implement line graph drawing 2022-12-02 10:51:41 +09:00
sw [sw] Convert built in 8x8 font transparent pixels 2022-12-05 21:06:42 +09:00
vulkan [vulkan] Use tex_a instead of tex_l for glyphs 2022-12-05 17:13:32 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c
Makemodule.am [build] Fix distcheck once again 2022-12-02 17:10:04 +09:00
noisetextures.c
r_alias.c
r_billboard.c
r_bsp.c
r_cvar.c
r_draw.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
r_dyn_textures.c
r_ent.c
r_fog.c
r_font.c [vulkan] Use linear sampling for glyphs 2022-11-20 03:59:01 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c
r_iqm.c
r_light.c
r_main.c
r_part.c
r_progs.c [vulkan] Use linear sampling for glyphs 2022-11-20 03:59:01 +09:00
r_scrap.c
r_screen.c [client] Move sbar.h into client 2022-12-01 15:00:09 +09:00
r_sprite.c
r_text.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
vid_render_glsl.c [glsl] Implement line graph drawing 2022-12-02 10:51:41 +09:00
vid_render_sw.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_vulkan.c [vulkan] Implement order implement transparency 2022-12-01 03:00:47 +09:00