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https://git.code.sf.net/p/quake/quakeforge
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2a0bbfb4e9
At at some stage blender enforced frames being integers (In the past, there was support for fractional, I think, but I also seem to remember it not working) (yes, for anybody looking, this commit message is more or less copied from io_object_mu). |
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.. | ||
__init__.py | ||
export_mdl.py | ||
import_mdl.py | ||
mdl.py | ||
qfplist.py | ||
quakenorm.py | ||
quakepal.py | ||
TODO |