quakeforge/libs/gamecode/engine
Bill Currie 1f0b6e84a5 change pr_obj_msgSend and pr_obj_msgSend_super so they either call builtin
methods directly or setup the progs struct for a normal function call to
call a progs method rather than recursively calling PR_ExecuteProgram. This
will reduce method call overhead (both cpu and stack usage), fix the loss
of tracing when calling a method and makes it possible to break out of the
progs engine simply if threaded progs are ever implemented.
2002-10-15 18:53:33 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
pr_builtins.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_debug.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_edict.c Tidy up progs dump output, and do some whitespace. 2002-10-08 19:46:42 +00:00
pr_exec.c change pr_obj_msgSend and pr_obj_msgSend_super so they either call builtin 2002-10-15 18:53:33 +00:00
pr_load.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_obj.c change pr_obj_msgSend and pr_obj_msgSend_super so they either call builtin 2002-10-15 18:53:33 +00:00
pr_opcode.c search for .self' before self' 2002-05-18 00:49:16 +00:00
pr_resolve.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pr_resource.c fix a silly braino in the resources code that was causing the resource 2002-04-09 16:06:05 +00:00
pr_strings.c pr_strings: 2002-06-16 05:24:58 +00:00
pr_zone.c implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc 2002-05-29 20:58:53 +00:00