quakeforge/libs/gamecode
Bill Currie 1f0b6e84a5 change pr_obj_msgSend and pr_obj_msgSend_super so they either call builtin
methods directly or setup the progs struct for a normal function call to
call a progs method rather than recursively calling PR_ExecuteProgram. This
will reduce method call overhead (both cpu and stack usage), fix the loss
of tracing when calling a method and makes it possible to break out of the
progs engine simply if threaded progs are ever implemented.
2002-10-15 18:53:33 +00:00
..
builtins make PR_break do a backtrace instead of crashing the server 2002-09-07 06:48:15 +00:00
engine change pr_obj_msgSend and pr_obj_msgSend_super so they either call builtin 2002-10-15 18:53:33 +00:00
.gitignore Shared library support. The util and gamecode libraries are now shared, 2001-03-29 09:07:44 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00