mirror of
https://git.code.sf.net/p/quake/quakeforge
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6d62e91ce7
pr_type_t now contains only the one "value" field, and all the access macros now use their PACKED variant for base access, making access to larger types more consistent with the smaller types.
259 lines
6.7 KiB
C
259 lines
6.7 KiB
C
/*
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sv_progs.h
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server specific progs definitions
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Copyright (C) 2000 Bill Currie
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Author: Bill Currie
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Date: 28 Feb 2001
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __sv_progs_h
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#define __sv_progs_h
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#include "QF/link.h"
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#include "QF/progs.h"
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#include "qw/protocol.h"
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#include "sv_pr_cmds.h"
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typedef struct {
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pr_uint_t *self;
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pr_uint_t *other;
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pr_uint_t *world;
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float *time;
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float *frametime;
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pr_uint_t *newmis;
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float *force_retouch;
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pr_string_t *mapname;
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float *serverflags;
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float *total_secrets;
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float *total_monsters;
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float *found_secrets;
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float *killed_monsters;
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float *parms; // an actual array
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vec3_t *v_forward;
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vec3_t *v_up;
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vec3_t *v_right;
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float *trace_allsolid;
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float *trace_startsolid;
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float *trace_fraction;
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vec3_t *trace_endpos;
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vec3_t *trace_plane_normal;
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float *trace_plane_dist;
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pr_uint_t *trace_ent;
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float *trace_inopen;
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float *trace_inwater;
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pr_uint_t *msg_entity;
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float *skill;
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} sv_globals_t;
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extern sv_globals_t sv_globals;
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typedef struct {
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pr_func_t main;
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pr_func_t StartFrame;
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pr_func_t PlayerPreThink;
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pr_func_t PlayerPostThink;
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pr_func_t ClientKill;
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pr_func_t ClientConnect;
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pr_func_t PutClientInServer;
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pr_func_t ClientDisconnect;
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pr_func_t SetNewParms;
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pr_func_t SetChangeParms;
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pr_func_t EndFrame;
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pr_func_t SpectatorConnect;
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pr_func_t SpectatorThink;
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pr_func_t SpectatorDisconnect;
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pr_func_t UserInfoCallback;
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pr_func_t UserInfoChanged;
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pr_func_t ChatMessage;
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pr_func_t LocalinfoChanged;
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} sv_funcs_t;
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extern sv_funcs_t sv_funcs;
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typedef struct
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{
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pr_int_t modelindex; //float
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pr_int_t absmin; //vec3_t
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pr_int_t absmax; //vec3_t
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pr_int_t ltime; //float
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pr_int_t lastruntime; //float
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pr_int_t movetype; //float
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pr_int_t solid; //float
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pr_int_t origin; //vec3_t
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pr_int_t oldorigin; //vec3_t
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pr_int_t velocity; //vec3_t
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pr_int_t angles; //vec3_t
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pr_int_t avelocity; //vec3_t
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pr_int_t classname; //pr_string_t
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pr_int_t model; //pr_string_t
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pr_int_t frame; //float
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pr_int_t skin; //float
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pr_int_t effects; //float
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pr_int_t mins; //vec3_t
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pr_int_t maxs; //vec3_t
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pr_int_t size; //vec3_t
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pr_int_t touch; //pr_func_t
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pr_int_t think; //pr_func_t
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pr_int_t blocked; //pr_func_t
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pr_int_t nextthink; //float
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pr_int_t groundentity; //int
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pr_int_t health; //float
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pr_int_t frags; //float
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pr_int_t weapon; //float
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pr_int_t weaponmodel; //pr_string_t
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pr_int_t weaponframe; //float
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pr_int_t currentammo; //float
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pr_int_t ammo_shells; //float
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pr_int_t ammo_nails; //float
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pr_int_t ammo_rockets; //float
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pr_int_t ammo_cells; //float
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pr_int_t items; //float
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pr_int_t takedamage; //float
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pr_int_t chain; //int
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pr_int_t view_ofs; //vec3_t
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pr_int_t button0; //float
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pr_int_t button1; //float
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pr_int_t button2; //float
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pr_int_t impulse; //float
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pr_int_t fixangle; //float
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pr_int_t v_angle; //vec3_t
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pr_int_t netname; //pr_string_t
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pr_int_t enemy; //int
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pr_int_t flags; //float
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pr_int_t colormap; //float
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pr_int_t team; //float
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pr_int_t teleport_time; //float
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pr_int_t armorvalue; //float
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pr_int_t waterlevel; //float
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pr_int_t watertype; //float
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pr_int_t ideal_yaw; //float
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pr_int_t yaw_speed; //float
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pr_int_t goalentity; //int
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pr_int_t spawnflags; //float
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pr_int_t dmg_take; //float
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pr_int_t dmg_save; //float
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pr_int_t dmg_inflictor; //int
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pr_int_t owner; //int
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pr_int_t message; //pr_string_t
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pr_int_t sounds; //float
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pr_int_t rotated_bbox; //int
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pr_int_t alpha;
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pr_int_t scale;
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pr_int_t glow_size;
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pr_int_t glow_color;
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pr_int_t colormod;
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pr_int_t gravity;
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pr_int_t maxspeed;
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pr_int_t team_str; //string
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} sv_fields_t;
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extern sv_fields_t sv_fields;
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extern progs_t sv_pr_state;
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#define PR_RANGE_ID 0x0000
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#define PR_RANGE_ID_MAX 82
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#define PR_RANGE_QWE 0x0001
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#define PR_RANGE_CPQW 0x0002
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#if TYPECHECK_PROGS
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#define SVFIELD(e,f,t) E_var (e, PR_AccessField (&sv_pr_state, #f, ev_##t, __FILE__, __LINE__), t)
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#else
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#define SVFIELD(e,f,t) E_var (e, sv_fields.f, t)
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#endif
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#define SVfloat(e,f) SVFIELD (e, f, float)
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#define SVstring(e,f) SVFIELD (e, f, string)
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#define SVfunc(e,f) SVFIELD (e, f, func)
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#define SVentity(e,f) SVFIELD (e, f, entity)
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#define SVvector(e,f) (&SVFIELD (e, f, float))
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#define SVint(e,f) SVFIELD (e, f, int)
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#define SVdouble(e,f) SVFIELD (e, f, double)
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typedef struct edict_leaf_s {
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struct edict_leaf_s *next;
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unsigned leafnum;
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} edict_leaf_t;
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typedef struct sv_data_s {
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edict_t *edict;
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link_t area; ///< linked to a division node or leaf
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edict_leaf_t *leafs;
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entity_state_t state;
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qboolean add_grav;
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} sv_data_t;
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#define SVdata(e) ((sv_data_t *) ((e)->edata))
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#define EDICT_FROM_AREA(l) (STRUCT_FROM_LINK(l,sv_data_t,area)->edict)
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static inline void
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sv_pr_exec (edict_t *self, edict_t *other, pr_func_t func)
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{
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pr_int_t this;
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*sv_globals.self = EDICT_TO_PROG (&sv_pr_state, self);
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*sv_globals.other = EDICT_TO_PROG (&sv_pr_state, other);
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if ((this = sv_pr_state.fields.this) != -1) {
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PR_PushFrame (&sv_pr_state);
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PR_RESET_PARAMS (&sv_pr_state);
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P_INT (&sv_pr_state, 0) = E_POINTER (self, this);
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P_INT (&sv_pr_state, 1) = 0;
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P_INT (&sv_pr_state, 2) = other ? E_POINTER (other, this) : 0;
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}
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PR_ExecuteProgram (&sv_pr_state, func);
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if ((this = sv_pr_state.fields.this) != -1) {
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PR_PopFrame (&sv_pr_state);
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}
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}
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static inline void
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sv_pr_touch (edict_t *self, edict_t *other)
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{
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sv_pr_exec (self, other, SVfunc (self, touch));
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}
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static inline void
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sv_pr_use (edict_t *self, edict_t *other)
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{
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}
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static inline void
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sv_pr_think (edict_t *self)
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{
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sv_pr_exec (self, 0, SVfunc (self, think));
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}
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static inline void
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sv_pr_blocked (edict_t *self, edict_t *other)
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{
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sv_pr_exec (self, other, SVfunc (self, blocked));
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}
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#endif // __sv_progs_h
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