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https://git.code.sf.net/p/quake/quakeforge
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deff95f490
Handling of view angles is a little hacky at the moment, but this gets the chase camera code and most of the common input code into one place, which will make cleaning up the camera code much easier.
51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
/*
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client.h
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Client definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef _CL_INPUT_H
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#define _CL_INPUT_H
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#include "qw/protocol.h"
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struct cbuf_s;
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void CL_Init_Input (struct cbuf_s *cbuf);
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void CL_Init_Input_Cvars (void);
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void CL_ClearStates (void);
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void CL_SendCmd (void);
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void CL_SendMove (usercmd_t *cmd);
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void CL_ClearState (void);
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void CL_ReadPackets (void);
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int CL_ReadFromServer (void);
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void CL_WriteToServer (usercmd_t *cmd);
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void CL_BaseMove (usercmd_t *cmd);
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extern int in_impulse;
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#endif
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