quakeforge/tools/qflight/source/trace.c

203 lines
4.4 KiB
C

/*
trace.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/mathlib.h"
#include "QF/qtypes.h"
#include "QF/dstring.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "light.h"
typedef struct {
int type;
vec3_t normal;
float dist;
int children[2];
int pad;
} tnode_t;
typedef struct {
vec3_t backpt;
int side;
int node;
} tracestack_t;
tnode_t *tnodes, *tnode_p;
/*
LINE TRACING
The major lighting operation is a point to point visibility test, performed
by recursive subdivision of the line by the BSP tree.
*/
/*
MakeTnode
Converts the disk node structure into the efficient tracing structure
*/
static void
MakeTnode (int nodenum)
{
dnode_t *node;
dplane_t *plane;
int i;
tnode_t *t;
t = tnode_p++;
node = bsp->nodes + nodenum;
plane = bsp->planes + node->planenum;
t->type = plane->type;
VectorCopy (plane->normal, t->normal);
t->dist = plane->dist;
for (i = 0; i < 2; i++) {
if (node->children[i] < 0)
t->children[i] = bsp->leafs[-node->children[i] - 1].contents;
else {
t->children[i] = tnode_p - tnodes;
MakeTnode (node->children[i]);
}
}
}
/*
MakeTnodes
Loads the node structure out of a .bsp file to be used for light occlusion
*/
void
MakeTnodes (dmodel_t *bm)
{
tnode_p = tnodes = malloc (bsp->numnodes * sizeof (tnode_t));
MakeTnode (0);
}
/* LordHavoc: this function operates by doing depth-first front-to-back
recursion through the BSP tree, checking at every split for a empty to
solid transition (impact) in the children, and returns false if one is
found.
note: 'no impact' does not mean it is empty, it occurs when there is no
transition from empty to solid; all solid or a transition from solid to
empty are not considered impacts. (this does mean that tracing is not
symmetrical; point A to point B may have different results than point B to
point A, if either start in solid)
*/
#define TESTLINESTATE_BLOCKED 0
#define TESTLINESTATE_EMPTY 1
#define TESTLINESTATE_SOLID 2
static qboolean
RecursiveTestLine (lightinfo_t *l, int num, vec3_t p1, vec3_t p2)
{
int side, ret;
vec_t t1, t2, frac;
vec3_t mid;
tnode_t *tnode;
// check for empty
loc0:
if (num < 0) {
if (num == CONTENTS_SOLID)
return TESTLINESTATE_SOLID;
else
return TESTLINESTATE_EMPTY;
}
// find the point distances
tnode = tnodes + num;
if (tnode->type < 3) {
t1 = p1[tnode->type] - tnode->dist;
t2 = p2[tnode->type] - tnode->dist;
} else {
t1 = DotProduct (tnode->normal, p1) - tnode->dist;
t2 = DotProduct (tnode->normal, p2) - tnode->dist;
}
if (t1 >= 0) {
if (t2 >= 0) {
num = tnode->children[0];
goto loc0;
}
side = 0;
} else {
if (t2 < 0) {
num = tnode->children[1];
goto loc0;
}
side = 1;
}
frac = t1 / (t1 - t2);
mid[0] = p1[0] + frac * (p2[0] - p1[0]);
mid[1] = p1[1] + frac * (p2[1] - p1[1]);
mid[2] = p1[2] + frac * (p2[2] - p1[2]);
// front side first
ret = RecursiveTestLine (l, tnode->children[side], p1, mid);
if (ret != TESTLINESTATE_EMPTY)
return ret; // solid or blocked
ret = RecursiveTestLine (l, tnode->children[!side], mid, p2);
if (ret != TESTLINESTATE_SOLID)
return ret; // empty or blocked
VectorCopy (mid, l->testlineimpact);
return TESTLINESTATE_BLOCKED;
}
qboolean
TestLine (lightinfo_t *l, vec3_t start, vec3_t end)
{
return RecursiveTestLine (l, 0, start, end) != TESTLINESTATE_BLOCKED;
}