mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 00:21:31 +00:00
8078e10ea1
This is more correct as the environment (X11 etc) might provide more swapchain images than we want: 3 frames in flight is generally considered a good balance between saturating the hardware and latency.
274 lines
6.3 KiB
Text
274 lines
6.3 KiB
Text
{
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shaderModules = {
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// specify shader modules to load into memory
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// key is the name of the module for referecy by the pipeline
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// value the path to the spv file to load
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// $shader refers to the shader install path
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// $builtin refers to compiled-in shaders
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passthrough = $builtin/passthrough.vert;
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pushcolor = $builtin/pushcolor.frag;
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twodv = $builtin/twod.vert;
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twodf = $builtin/twod.frag;
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};
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samplers = {
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quakepic = {
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magFilter = nearest;
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minFilter = nearest;
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mipmapMode = nearest;
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addressModeU = clamp_to_edge;
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addressModeV = clamp_to_edge;
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addressModeW = clamp_to_edge;
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mipLodBias = 0;
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anisotropyEnable = false;
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maxAnisotropy = 0;
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compareEnable = false;
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compareOp = always;
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minLod = 0;
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maxLod = 0;
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borderColor = float_transparent_black;
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unnormalizedCoordinates = false;
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};
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};
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descriptorPools = {
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twod = {
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flags = 0;
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maxSets = $framebuffers.size;
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bindings = (
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{
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type = uniform_buffer;
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descriptorCount = $framebuffers.size;
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},
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{
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type = combined_image_sampler;
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descriptorCount = $framebuffers.size;
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},
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);
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};
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};
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setLayouts = {
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twod = {
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bindings = (
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{
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binding = 0;
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descriptorType = uniform_buffer;
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descriptorCount = 1;
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stageFlags = vertex;
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},
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{
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binding = 1;
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descriptorType = combined_image_sampler;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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);
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};
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something = {
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flags = 0;
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bindings = (
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{
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binding = 0;
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descriptorType = sampled_image;
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descriptorCount = 1;
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stageFlags = fragment;
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},
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{
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binding = 1;
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descriptorType = uniform_buffer;
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descriptorCount = 1;
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stageFlags = vertex;
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},
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);
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};
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};
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pipelineLayouts = {
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twod = {
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setLayouts = (twod);
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};
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something = {
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setLayouts = (something);
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pushConstantRanges = (
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{
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stageFlags = fragment;
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offset = 0;
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size = "4 * 4";
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},
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);
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};
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};
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pipelines = {
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twod = {
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stages = (
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{ stage = vertex; name = main; module = twodv; },
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{ stage = fragment; name = main; module = twodf; },
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);
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vertexInput = {
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bindings = (
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{
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binding = 0;
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stride = "2 * 4 * 4";
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inputRate = vertex;
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},
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);
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attributes = (
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{
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location = 0;
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binding = 0;
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format = r32g32_sfloat;
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offset = 0;
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},
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{
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location = 1;
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binding = 0;
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format = r32g32_sfloat;
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offset = 8;
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},
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{
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location = 2;
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binding = 0;
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format = r32g32b32a32_sfloat;
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offset = 16;
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},
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);
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};
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inputAssembly = {
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topology = triangle_strip;
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primitiveRestartEnable = true;
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};
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viewport = {
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viewports = (
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{
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x = 0; y = 0;
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width = 640; height = 480;
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minDepth = 0; maxDepth = 1;
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}
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);
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scissors = (
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{
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offset = { x = 0; y = 0 };
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extent = { width = 640; height = 480; };
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},
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);
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};
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rasterization = {
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depthClampEnable = false;
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rasterizerDiscardEnable = false;
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polygonMode = fill;
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cullMode = back;
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frontFace = counter_clockwise;
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depthBiasEnable = false;
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lineWidth = 1;
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};
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multisample = {
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rasterizationSamples = $msaaSamples;
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sampleShadingEnable = false;
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minSampleShading = 0.5f;
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alphaToCoverageEnable = false;
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alphaToOneEnable = false;
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};
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depthStencil = {
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depthTestEnable = true;
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depthWriteEnable = true;
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depthCompareOp = less_or_equal;
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depthBoundsTestEnable = false;
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stencilTestEnable = false;
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};
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colorBlend = {
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logicOpEnable = false;
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attachments = ({
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blendEnable = true;
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srcColorBlendFactor = src_alpha;
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dstColorBlendFactor = one_minus_src_alpha;
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colorBlendOp = add;
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srcAlphaBlendFactor = src_alpha;
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dstAlphaBlendFactor = one_minus_src_alpha;
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alphaBlendOp = add;
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colorWriteMask = r|g|b|a;
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});
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};
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dynamic = {
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dynamicState = ( viewport, scissor );
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};
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layout = twod;
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//renderPass = renderpass;
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};
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};
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renderpass = {
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attachments = (
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{
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flags = 0;
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format = $swapchain.format;
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samples = $msaaSamples;
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loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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},
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{
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flags = 0;
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format = VK_FORMAT_D32_SFLOAT;
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samples = $msaaSamples;
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loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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},
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{
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flags = 0;
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format = $swapchain.format;
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samples = VK_SAMPLE_COUNT_1_BIT;
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loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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},
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);
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subpasses = (
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{
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pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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colorAttachments = (
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{
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attachment = 0;
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layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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);
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resolveAttachments = (
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{
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attachment = 2;
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layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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);
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depthStencilAttachment = {
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attachment = 1;
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layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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};
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preserveAttachments = ();
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},
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);
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dependencies = (
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{
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srcSubpass = VK_SUBPASS_EXTERNAL;
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dstSubpass = 0;
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srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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},
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{
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srcSubpass = 0;
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dstSubpass = VK_SUBPASS_EXTERNAL;
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srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
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dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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},
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);
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};
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}
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