quakeforge/libs/video/renderer/vulkan/qfpipeline.plist
Bill Currie 8078e10ea1 [vulkan] Make frame-buffers independent of swapchain
This is more correct as the environment (X11 etc) might provide more
swapchain images than we want: 3 frames in flight is generally
considered a good balance between saturating the hardware and latency.
2021-01-16 21:24:42 +09:00

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{
shaderModules = {
// specify shader modules to load into memory
// key is the name of the module for referecy by the pipeline
// value the path to the spv file to load
// $shader refers to the shader install path
// $builtin refers to compiled-in shaders
passthrough = $builtin/passthrough.vert;
pushcolor = $builtin/pushcolor.frag;
twodv = $builtin/twod.vert;
twodf = $builtin/twod.frag;
};
samplers = {
quakepic = {
magFilter = nearest;
minFilter = nearest;
mipmapMode = nearest;
addressModeU = clamp_to_edge;
addressModeV = clamp_to_edge;
addressModeW = clamp_to_edge;
mipLodBias = 0;
anisotropyEnable = false;
maxAnisotropy = 0;
compareEnable = false;
compareOp = always;
minLod = 0;
maxLod = 0;
borderColor = float_transparent_black;
unnormalizedCoordinates = false;
};
};
descriptorPools = {
twod = {
flags = 0;
maxSets = $framebuffers.size;
bindings = (
{
type = uniform_buffer;
descriptorCount = $framebuffers.size;
},
{
type = combined_image_sampler;
descriptorCount = $framebuffers.size;
},
);
};
};
setLayouts = {
twod = {
bindings = (
{
binding = 0;
descriptorType = uniform_buffer;
descriptorCount = 1;
stageFlags = vertex;
},
{
binding = 1;
descriptorType = combined_image_sampler;
descriptorCount = 1;
stageFlags = fragment;
},
);
};
something = {
flags = 0;
bindings = (
{
binding = 0;
descriptorType = sampled_image;
descriptorCount = 1;
stageFlags = fragment;
},
{
binding = 1;
descriptorType = uniform_buffer;
descriptorCount = 1;
stageFlags = vertex;
},
);
};
};
pipelineLayouts = {
twod = {
setLayouts = (twod);
};
something = {
setLayouts = (something);
pushConstantRanges = (
{
stageFlags = fragment;
offset = 0;
size = "4 * 4";
},
);
};
};
pipelines = {
twod = {
stages = (
{ stage = vertex; name = main; module = twodv; },
{ stage = fragment; name = main; module = twodf; },
);
vertexInput = {
bindings = (
{
binding = 0;
stride = "2 * 4 * 4";
inputRate = vertex;
},
);
attributes = (
{
location = 0;
binding = 0;
format = r32g32_sfloat;
offset = 0;
},
{
location = 1;
binding = 0;
format = r32g32_sfloat;
offset = 8;
},
{
location = 2;
binding = 0;
format = r32g32b32a32_sfloat;
offset = 16;
},
);
};
inputAssembly = {
topology = triangle_strip;
primitiveRestartEnable = true;
};
viewport = {
viewports = (
{
x = 0; y = 0;
width = 640; height = 480;
minDepth = 0; maxDepth = 1;
}
);
scissors = (
{
offset = { x = 0; y = 0 };
extent = { width = 640; height = 480; };
},
);
};
rasterization = {
depthClampEnable = false;
rasterizerDiscardEnable = false;
polygonMode = fill;
cullMode = back;
frontFace = counter_clockwise;
depthBiasEnable = false;
lineWidth = 1;
};
multisample = {
rasterizationSamples = $msaaSamples;
sampleShadingEnable = false;
minSampleShading = 0.5f;
alphaToCoverageEnable = false;
alphaToOneEnable = false;
};
depthStencil = {
depthTestEnable = true;
depthWriteEnable = true;
depthCompareOp = less_or_equal;
depthBoundsTestEnable = false;
stencilTestEnable = false;
};
colorBlend = {
logicOpEnable = false;
attachments = ({
blendEnable = true;
srcColorBlendFactor = src_alpha;
dstColorBlendFactor = one_minus_src_alpha;
colorBlendOp = add;
srcAlphaBlendFactor = src_alpha;
dstAlphaBlendFactor = one_minus_src_alpha;
alphaBlendOp = add;
colorWriteMask = r|g|b|a;
});
};
dynamic = {
dynamicState = ( viewport, scissor );
};
layout = twod;
//renderPass = renderpass;
};
};
renderpass = {
attachments = (
{
flags = 0;
format = $swapchain.format;
samples = $msaaSamples;
loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
storeOp = VK_ATTACHMENT_STORE_OP_STORE;
stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
},
{
flags = 0;
format = VK_FORMAT_D32_SFLOAT;
samples = $msaaSamples;
loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
},
{
flags = 0;
format = $swapchain.format;
samples = VK_SAMPLE_COUNT_1_BIT;
loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
storeOp = VK_ATTACHMENT_STORE_OP_STORE;
stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
},
);
subpasses = (
{
pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
colorAttachments = (
{
attachment = 0;
layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
);
resolveAttachments = (
{
attachment = 2;
layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
);
depthStencilAttachment = {
attachment = 1;
layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
};
preserveAttachments = ();
},
);
dependencies = (
{
srcSubpass = VK_SUBPASS_EXTERNAL;
dstSubpass = 0;
srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
},
{
srcSubpass = 0;
dstSubpass = VK_SUBPASS_EXTERNAL;
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
},
);
};
}