quakeforge/libs/video/renderer/gl
2001-11-09 18:51:33 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
gl_draw.c more externs cleaned up 2001-10-29 17:46:03 +00:00
gl_dyn_fires.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
gl_dyn_lights.c Try #2. 2001-10-09 20:35:17 +00:00
gl_dyn_part.c Bug fix (we weren't removing particles from the list until the frame after they died, which caused particle slots to be wasted). 2001-11-09 12:09:46 +00:00
gl_dyn_textures.c Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00
gl_funcs.c fix some init order issues brought up by the new gl_funcs.c code. 2001-10-15 19:06:22 +00:00
gl_graph.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
gl_mod_alias.c modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00
gl_mod_sprite.c modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00
gl_rmain.c modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00
gl_rmisc.c build the texture chains such that they get rendered front to back. seems to 2001-11-05 06:20:35 +00:00
gl_rsurf.c More use of mathlib, and some small optimizations. 2001-11-09 18:51:33 +00:00
gl_screen.c Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening. 2001-11-03 07:50:57 +00:00
gl_skin.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_sky.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
gl_sky_clip.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
gl_textures.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
gl_warp.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Makefile.am split the sprite and alias model rendering code out from gl_rmain.c into 2001-10-23 17:20:56 +00:00
noisetextures.c Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00