quakeforge/include/QF
2012-04-11 14:58:55 +09:00
..
classes
GL Move the gl util functions into viddef_t. 2012-04-11 14:58:55 +09:00
GLSL Move the gl util functions into viddef_t. 2012-04-11 14:58:55 +09:00
plugin Fix the sprite model loader for plugins. 2012-04-11 14:58:55 +09:00
bspfile.h Clean up bsp limits. 2010-12-07 17:58:09 +09:00
cbuf.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
cdaudio.h
checksum.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
clip_hull.h
cmd.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
console.h Fix an install oopsie. 2012-02-06 23:32:26 +09:00
crc.h Do some more const correctness. 2012-02-01 17:44:55 +09:00
csqc.h
cvar.h Do some work on the user documentation. 2011-09-07 21:08:37 +09:00
draw.h Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
dstring.h New function: dstring_strdup 2010-08-25 13:31:00 +09:00
gib.h
hash.h Add include for stdlib.h 2011-01-10 12:25:30 +09:00
hl.h
idparse.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
image.h PCX: display some information on bad PCX files 2011-06-14 13:31:30 -04:00
in_event.h
info.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
input.h Make the init process more dependency based. 2012-02-01 21:52:47 +09:00
joystick.h joystick fixes 2010-12-24 05:03:32 -05:00
keys.h Add a bunch more keys to the X11 clients. 2011-12-19 16:37:48 +09:00
link.h 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
llist.h
locs.h
Makefile.am Add some headers for make distcheck. 2012-02-02 21:41:39 +09:00
mathlib.h Implement QuatExp and fix up QuatBlend's param names. 2012-01-12 21:22:06 +09:00
mdfour.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
model.h Fix the sprite model loader for plugins. 2012-04-11 14:58:55 +09:00
modelgen.h
msg.h Add MSG_WriteBytes to match MSG_ReadBytes. 2012-02-06 15:04:01 +09:00
object.h
pak.h Move IDPAKHEADER to where it belongs. 2010-12-07 13:54:54 +09:00
pakfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pcx.h write "color" PCX files (stupid bug) 2011-01-09 04:34:35 -05:00
plugin.h Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
png.h Create WritePNGqfs so screenshots can be written as png. 2011-12-31 17:23:32 +09:00
pr_comp.h Bring back the unsigned type (PROGS version bump) 2011-04-09 10:07:47 +09:00
pr_debug.h "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
pr_obj.h other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00
progs.h Docs: switch to SVG for the .fig files, add borders around imgs 2011-08-23 01:39:40 -04:00
qargs.h Move the config file/command line parsing into qargs.c 2011-09-11 14:57:05 +09:00
qdefs.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
qendian.h hopefully speed up byte swaps 2007-05-26 23:18:46 +00:00
qfplist.h Tweak the property list docs a little. 2011-08-20 19:23:31 +09:00
qtypes.h Add a 4x4 matrix type and some functions for it. 2011-12-30 20:11:53 +09:00
quakefs.h Move screenshots to $fs_userpath/QF. 2012-01-05 17:07:27 +09:00
quakeio.h Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
render.h Get the basics linking. 2012-04-11 14:58:53 +09:00
riff.h make riff int-size safe 2007-04-04 09:23:10 +00:00
ruamoko.h Interpret func fields as selectors for entities with objects. 2011-03-30 20:19:31 +09:00
screen.h Get the basics linking. 2012-04-11 14:58:53 +09:00
script.h Permit control of single character tokens. 2011-08-11 14:22:27 +09:00
sizebuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
skin.h Link the model libs to the render plugins. 2012-04-11 14:58:53 +09:00
sound.h Move the ambient level check out of the sound renderer. 2012-02-13 13:44:29 +09:00
spritegn.h
sys.h Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
teamplay.h
tga.h whitespace 2006-12-01 06:58:41 +00:00
uint32.h
va.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
ver_check.h fix an open commment 2006-12-07 13:40:00 +00:00
vid.h Move palette setting into viddef_t. 2012-04-11 14:58:55 +09:00
view.h audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
vrect.h Add union and merge functions and tests. 2012-01-06 12:57:25 +09:00
wad.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
wadfile.h Make wad files type size-safe. 2010-10-09 16:10:49 +09:00
winding.h Don't normalize the portal edge vectors. 2011-11-28 20:56:20 +09:00
zone.h Catch progs zone errors and give a stack dump. 2012-02-06 12:48:22 +09:00