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glsl_alias.c
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Use the new shader system in the bsp renderer.
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2014-01-28 16:22:04 +09:00 |
glsl_bsp.c
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Fix bsp water surfaces.
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2014-01-28 16:22:04 +09:00 |
glsl_draw.c
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Add basic support for shader "effects".
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2014-01-28 16:22:03 +09:00 |
glsl_fog.c
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Do a bit of bound() usage auditing.
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2012-07-12 19:33:51 +09:00 |
glsl_iqm.c
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Add basic support for shader "effects".
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2014-01-28 16:22:03 +09:00 |
glsl_lightmap.c
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Support up to 128 dlights.
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2012-07-21 13:58:54 +09:00 |
glsl_main.c
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Fix the calls for Draw_Init in the gl renderers.
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2013-05-09 17:58:33 +09:00 |
glsl_particles.c
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Use the new shader system for textured particles.
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2014-01-28 16:22:04 +09:00 |
glsl_screen.c
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Fix scr_copyeverything in gl and glsl.
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2013-01-13 17:23:00 +09:00 |
glsl_shader.c
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Fix an allocation oopsie.
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2014-01-28 16:22:04 +09:00 |
glsl_sprite.c
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Add basic support for shader "effects".
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2014-01-28 16:22:03 +09:00 |
glsl_textures.c
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Parameterize the linear filtering of scrap textures.
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2012-07-03 12:10:24 +09:00 |
iqm.frag
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Correct the fog distance calculations.
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2012-07-17 19:10:10 +09:00 |
iqm.vert
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Remove the vertex scaling.
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2012-05-16 08:13:59 +09:00 |
Makefile.am
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Use the new shader system for textured particles.
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2014-01-28 16:22:04 +09:00 |
namehack.h
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Start putting the pieces back together.
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2012-04-11 14:58:55 +09:00 |
qfglsl.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
quake2d.frag
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Use 0.0 instead of 0.5 for t for palette lookups.
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2012-01-14 20:51:43 +09:00 |
quakeforge.glsl
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Use the new shader system for textured particles.
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2014-01-28 16:22:04 +09:00 |
quakeico.vert
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Work around a bug in mesa.
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2011-12-28 20:43:56 +09:00 |
quakespr.frag
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Correct the fog distance calculations.
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2012-07-17 19:10:10 +09:00 |
quakespr.vert
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Implement sprite rendering.
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2011-12-31 14:39:33 +09:00 |
quaketxt.vert
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Rename char to dchar in the text vertex shader.
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2012-04-21 20:59:04 +09:00 |
vid_common_glsl.c
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Start using the new shader system.
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2014-01-28 16:22:04 +09:00 |