quakeforge/libs/client
Bill Currie 3c86764eb2 [scene] Move entity_t etc into scene headers
I meant to do this a while ago but forgot about it. Things are a bit of
a mess in that the renderer knows too much about entities, but
eventually the renderer will know about only things to render (meshes,
particles, etc).
2022-03-29 14:43:38 +09:00
..
cl_chase.c [client] Set camera rotation for chase mode 1 2022-03-02 19:13:58 +09:00
cl_effects.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
cl_entities.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_input.c [client] Get the chase camera working with input 2022-03-01 16:07:04 +09:00
cl_particles.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
cl_temp_entities.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
cl_view.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
cl_world.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
locs.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
Makemodule.am [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00