mirror of
https://git.code.sf.net/p/quake/quakeforge
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3c86764eb2
I meant to do this a while ago but forgot about it. Things are a bit of a mess in that the renderer knows too much about entities, but eventually the renderer will know about only things to render (meshes, particles, etc). |
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.. | ||
cl_chase.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_particles.c | ||
cl_temp_entities.c | ||
cl_view.c | ||
cl_world.c | ||
default_input.plist | ||
hud.c | ||
locs.c | ||
Makemodule.am | ||
old_keys.c |