mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
239 lines
5.4 KiB
C
239 lines
5.4 KiB
C
/*
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vid_sdl32.c
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Video driver for Sam Lantinga's Simple DirectMedia Layer
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include <SDL.h>
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "d_iface.h"
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#include "d_local.h"
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#ifdef _WIN32 // FIXME: evil hack to get full DirectSound support with SDL
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#include <windows.h>
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#include <SDL_syswm.h>
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HWND mainwindow;
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#endif
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// The original defaults
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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byte *VGA_pagebase;
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
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SDL_Surface *screen = NULL;
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static SDL_Surface *rendersurface = NULL;
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void
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VID_SetPalette (unsigned char *palette)
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{
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if (vid_bitdepth->int_val == 8) {
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SDL_Color colors[256];
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int i;
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for (i = 0; i < 256; ++i) {
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colors[i].r = *palette++;
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colors[i].g = *palette++;
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colors[i].b = *palette++;
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}
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SDL_SetColors (screen, colors, 0, 256);
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}
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}
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static void
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do_screen_buffer (void)
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{
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}
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void
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VID_Init (unsigned char *palette)
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{
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Uint32 flags;
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// Load the SDL library
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if (SDL_Init (SDL_INIT_VIDEO) < 0)
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Sys_Error ("VID: Couldn't load SDL: %s", SDL_GetError ());
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// Set up display mode (width and height)
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VID_GetWindowSize (BASEWIDTH, BASEHEIGHT);
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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if (vid_bitdepth->int_val != 8 && vid_bitdepth->int_val != 16 &&
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vid_bitdepth->int_val != 32)
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Sys_Error("unsupported vid_bitdepth %i, must be 8, 16, or 32",
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vid_bitdepth->int_val);
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// Set video width, height and flags
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flags = SDL_SWSURFACE;
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if (vid_bitdepth->int_val == 8)
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flags |= SDL_HWPALETTE;
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if (vid_fullscreen->int_val)
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flags |= SDL_FULLSCREEN;
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// Initialize display
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if (!(screen = SDL_SetVideoMode (vid.width, vid.height,
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vid_bitdepth->int_val, flags)))
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Sys_Error ("VID: Couldn't set video mode: %s", SDL_GetError ());
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VID_InitGamma (palette);
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VID_SetPalette (vid.palette);
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switch (vid_bitdepth->int_val) {
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case 8:
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r_pixbytes = 1;
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rendersurface = screen;
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break;
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case 16:
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r_pixbytes = 2;
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rendersurface = SDL_CreateRGBSurface
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(SDL_SWSURFACE, vid.width, vid.height, 16, 0xF800, 0x07E0, 0x001F,
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0x0000);
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break;
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case 32:
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r_pixbytes = 4;
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if (bigendien)
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rendersurface = SDL_CreateRGBSurface
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(SDL_SWSURFACE, vid.width, vid.height, 32, 0xFF000000,
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0x00FF0000, 0x0000FF00, 0x00000000);
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else
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rendersurface = SDL_CreateRGBSurface
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(SDL_SWSURFACE, vid.width, vid.height, 32, 0x000000FF,
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0x0000FF00, 0x00FF0000, 0x00000000);
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break;
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default:
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Sys_Error ("VID_Init: unsupported bit depth");
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}
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// now we know everything we need to know about the buffer
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VGA_width = vid.width;
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VGA_height = vid.height;
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vid.numpages = 1;
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if (vid_colormap)
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VID_MakeColormaps(256 - vid_colormap[16384], vid.palette);
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else
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VID_MakeColormaps(224, vid.palette);
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VGA_pagebase = vid.buffer = rendersurface->pixels;
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VGA_rowbytes = vid.rowbytes = rendersurface->pitch;
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vid.conbuffer = vid.buffer;
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vid.conrowbytes = vid.rowbytes;
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vid.direct = rendersurface->pixels;
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vid.do_screen_buffer = do_screen_buffer;
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VID_InitBuffers (); // allocate z buffer and surface cache
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SDL_ShowCursor (0); // initialize the mouse
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#ifdef _WIN32
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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#endif
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vid.initialized = true;
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}
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VISIBLE void
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VID_Update (vrect_t *rects)
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{
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while (rects) {
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if (vid_bitdepth->int_val != 8) {
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SDL_Rect sdlrect;
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sdlrect.x = rects->x;
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sdlrect.y = rects->y;
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sdlrect.w = rects->width;
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sdlrect.h = rects->height;
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// blit internal framebuffer to display buffer
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SDL_BlitSurface(rendersurface, &sdlrect, screen, &sdlrect);
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}
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// update display
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SDL_UpdateRect (screen, rects->x, rects->y, rects->width,
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rects->height);
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rects = rects->pnext;
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}
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}
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void
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D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
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{
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Uint8 *offset;
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if (!screen)
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return;
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if (x < 0)
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x = screen->w + x - 1;
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offset = (Uint8 *) screen->pixels + y * screen->pitch + x;
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while (height--) {
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memcpy (offset, pbitmap, width);
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offset += screen->pitch;
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pbitmap += width;
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}
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}
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void
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D_EndDirectRect (int x, int y, int width, int height)
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{
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if (!screen)
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return;
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if (x < 0)
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x = screen->w + x - 1;
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SDL_UpdateRect (screen, x, y, width, height);
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}
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VISIBLE void
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VID_LockBuffer (void)
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{
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}
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VISIBLE void
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VID_UnlockBuffer (void)
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{
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}
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