quakeforge/libs/models
Bill Currie 0bfac8dd88 win32 compile fixes
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
..
alias Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
brush win32 compile fixes 2004-11-06 02:21:00 +00:00
sprite Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
.gitignore model loading code merge. dragged in smoe merges and cleanups of d_iface.h, 2001-05-10 06:01:11 +00:00
clip_hull.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
gl_model_fullbright.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
Makefile.am move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively. 2004-11-02 08:40:00 +00:00
model.c Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
null_model.c several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
trace.c move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively. 2004-11-02 08:40:00 +00:00