quakeforge/libs/gamecode
Bill Currie 1bd8e2ee85 [gamecode] Add a param pointer to debug_handler
I decided I want events for VM enter/exit but enter needs to somehow
pass the function which will be executed (even if a builtin). A generic
void * param seemed the best idea, which meant the error string could be
passed via the param instead of a "global" string in the progs struct.
2020-03-26 11:44:02 +09:00
..
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
pr_builtins.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_debug.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_edict.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_exec.c [gamecode] Add a param pointer to debug_handler 2020-03-26 11:44:02 +09:00
pr_load.c [gamecode] Add a param pointer to debug_handler 2020-03-26 11:44:02 +09:00
pr_opcode.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_parse.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00