mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
8819d26c95
not sure how that one got through
239 lines
5.3 KiB
C
239 lines
5.3 KiB
C
/*
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vid_render_vulkan.c
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Vulkan version of the renderer
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Copyright (C) 2019 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#define NH_DEFINE
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#include "vulkan/namehack.h"
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#include "QF/sys.h"
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#include "QF/plugin/general.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/swapchain.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#include "vid_vulkan.h"
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#include "vulkan/namehack.h"
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static vulkan_ctx_t *vulkan_ctx;
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static void
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vulkan_R_Init (void)
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{
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if (vulkan_ctx)
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Sys_Quit ();
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}
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static vid_model_funcs_t model_funcs = {
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0,//vulkan_Mod_LoadExternalTextures,
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0,//vulkan_Mod_LoadLighting,
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0,//vulkan_Mod_SubdivideSurface,
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0,//vulkan_Mod_ProcessTexture,
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Mod_LoadIQM,
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Mod_LoadAliasModel,
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Mod_LoadSpriteModel,
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0,//vulkan_Mod_MakeAliasModelDisplayLists,
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0,//vulkan_Mod_LoadSkin,
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0,//vulkan_Mod_FinalizeAliasModel,
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0,//vulkan_Mod_LoadExternalSkins,
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0,//vulkan_Mod_IQMFinish,
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0,
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0,//vulkan_Mod_SpriteLoadTexture,
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Skin_SetColormap,
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Skin_SetSkin,
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0,//vulkan_Skin_SetupSkin,
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Skin_SetTranslation,
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0,//vulkan_Skin_ProcessTranslation,
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0,//vulkan_Skin_InitTranslations,
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};
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vid_render_funcs_t vulkan_vid_render_funcs = {
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vulkan_Draw_Init,
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vulkan_Draw_Character,
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vulkan_Draw_String,
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vulkan_Draw_nString,
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vulkan_Draw_AltString,
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vulkan_Draw_ConsoleBackground,
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vulkan_Draw_Crosshair,
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vulkan_Draw_CrosshairAt,
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vulkan_Draw_TileClear,
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vulkan_Draw_Fill,
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vulkan_Draw_TextBox,
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vulkan_Draw_FadeScreen,
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vulkan_Draw_BlendScreen,
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vulkan_Draw_CachePic,
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vulkan_Draw_UncachePic,
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vulkan_Draw_MakePic,
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vulkan_Draw_DestroyPic,
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vulkan_Draw_PicFromWad,
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vulkan_Draw_Pic,
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vulkan_Draw_Picf,
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vulkan_Draw_SubPic,
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0,//vulkan_SCR_UpdateScreen,
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SCR_DrawRam,
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SCR_DrawTurtle,
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SCR_DrawPause,
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0,//vulkan_SCR_CaptureBGR,
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0,//vulkan_SCR_ScreenShot,
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SCR_DrawStringToSnap,
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0,//vulkan_Fog_Update,
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0,//vulkan_Fog_ParseWorldspawn,
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vulkan_R_Init,
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0,//vulkan_R_ClearState,
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0,//vulkan_R_LoadSkys,
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0,//vulkan_R_NewMap,
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R_AddEfrags,
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R_RemoveEfrags,
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R_EnqueueEntity,
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0,//vulkan_R_LineGraph,
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R_AllocDlight,
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R_AllocEntity,
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0,//vulkan_R_RenderView,
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R_DecayLights,
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0,//vulkan_R_ViewChanged,
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0,//vulkan_R_ClearParticles,
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0,//vulkan_R_InitParticles,
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0,//vulkan_SCR_ScreenShot_f,
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0,//vulkan_r_easter_eggs_f,
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0,//vulkan_r_particles_style_f,
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0,
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&model_funcs
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};
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static void
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set_palette (const byte *palette)
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{
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//FIXME really don't want this here: need an application domain
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//so Quake can be separated from QuakeForge (ie, Quake itself becomes
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//an app using the QuakeForge engine)
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}
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static void
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vulkan_vid_render_choose_visual (void)
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{
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Vulkan_CreateDevice (vulkan_ctx);
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vulkan_ctx->choose_visual (vulkan_ctx);
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Sys_Printf ("vk choose visual %p %p\n", vulkan_ctx->device->dev,
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vulkan_ctx->device->queue.queue);
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}
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static void
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vulkan_vid_render_create_context (void)
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{
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vulkan_ctx->create_window (vulkan_ctx);
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vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx);
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Sys_Printf ("vk create context %p\n", vulkan_ctx->surface);
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Vulkan_CreateSwapchain (vulkan_ctx);
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Sys_Printf ("%p %d", vulkan_ctx->swapchain->swapchain,
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vulkan_ctx->swapchain->numImages);
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for (int32_t i = 0; i < vulkan_ctx->swapchain->numImages; i++) {
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Sys_Printf (" %p", vulkan_ctx->swapchain->images[i]);
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}
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Sys_Printf ("\n");
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}
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static void
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vulkan_vid_render_init (void)
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{
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vulkan_ctx = vr_data.vid->vid_internal->vulkan_context ();
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vulkan_ctx->load_vulkan (vulkan_ctx);
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Vulkan_Init_Common (vulkan_ctx);
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vr_data.vid->vid_internal->set_palette = set_palette;
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vr_data.vid->vid_internal->choose_visual = vulkan_vid_render_choose_visual;
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vr_data.vid->vid_internal->create_context = vulkan_vid_render_create_context;
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vr_funcs = &vulkan_vid_render_funcs;
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m_funcs = &model_funcs;
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}
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static void
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vulkan_vid_render_shutdown (void)
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{
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Vulkan_Shutdown_Common (vulkan_ctx);
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}
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static general_funcs_t plugin_info_general_funcs = {
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vulkan_vid_render_init,
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vulkan_vid_render_shutdown,
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};
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static general_data_t plugin_info_general_data;
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static plugin_funcs_t plugin_info_funcs = {
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&plugin_info_general_funcs,
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0,
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0,
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0,
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0,
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0,
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&vulkan_vid_render_funcs,
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};
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static plugin_data_t plugin_info_data = {
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&plugin_info_general_data,
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0,
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0,
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0,
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0,
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0,
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&vid_render_data,
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};
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static plugin_t plugin_info = {
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qfp_vid_render,
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0,
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QFPLUGIN_VERSION,
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"0.1",
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"Vulkan Renderer",
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"Copyright (C) 1996-1997 Id Software, Inc.\n"
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"Copyright (C) 1999-2019 contributors of the QuakeForge project\n"
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"Please see the file \"AUTHORS\" for a list of contributors",
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&plugin_info_funcs,
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&plugin_info_data,
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};
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PLUGIN_INFO(vid_render, vulkan)
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{
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return &plugin_info;
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}
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