quakeforge/include/QF/scene
Bill Currie 1a56376f98 [scene,ui] Be more consistent with component enum names
Actual registry component counts are *_comp_count while hierarchy type
component counts are *_type_count.
2022-12-12 13:37:01 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [scene] Add a color map component 2022-11-15 15:30:35 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [scene,ui] Be more consistent with component enum names 2022-12-12 13:37:01 +09:00
transform.h [scene] Correct the calculation of world scale 2022-12-05 09:45:13 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00