quakeforge/include
2007-11-07 08:19:17 +00:00
..
QF Con_Printf actually has a use after all: it prints to the console /only/ (no redirects, etc) 2007-11-07 08:19:17 +00:00
qw back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
win32 more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
.gitignore
adivtab.h
alsa_funcs_list.h can't adjust dmix's buffer size, so print a message when it seems it's 2005-08-12 02:39:37 +00:00
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft 2007-03-10 04:21:32 +00:00
block8.h
block16.h
buildnum.h
compat.h more cvs->svn conversion stuff and fix double include of config.h 2005-10-23 14:11:38 +00:00
context_sdl.h
context_x11.h gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
d_iface.h make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
d_ifacea.h
d_local.h
dga_check.h
exp.h
fbset.h
garbage.h Added a finalize method to all Objects and modified the garbage 2003-12-09 06:57:35 +00:00
getopt.h
gib_buffer.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_builtin.h
gib_classes.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_execute.h
gib_function.h Add support for named arguments in GIB functions and methods, fix a few 2003-10-19 00:51:47 +00:00
gib_handle.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_object.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_tree.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gib_vars.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
gl_draw.h clean up the draw interface a bit 2006-12-02 10:07:08 +00:00
gl_warp_sin.h
in_win.h
logos.h
Makefile.am The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h gcc 4.2 clean 2007-05-31 05:58:33 +00:00
netmain.h
old_keys.h
ops.h
qstring.h
quakeasm.h
r_cvar.h more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
r_dynamic.h make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
r_local.h more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
r_screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
r_shared.h
regex.h
rua_internal.h add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00
sbar.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
skin_stencil.h
snd_render.h cleanup some cruft 2007-06-09 07:48:44 +00:00
sv_console.h The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
varrays.h more cvs->svn conversion stuff and fix double include of config.h 2005-10-23 14:11:38 +00:00
vgamodes.h
view.h
vregset.h
winquake.h console.h include cleanup 2007-11-06 12:40:38 +00:00
world.h MOD_TraceLine doesn't need to return anything... 2007-09-17 11:24:42 +00:00