mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
9ed9832789
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being written before the player updates. Should probably fix properly that in the server too.
528 lines
11 KiB
C
528 lines
11 KiB
C
/*
|
|
cl_tent.c
|
|
|
|
client side temporary entities
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((unused)) const char rcsid[] =
|
|
"$Id$";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "QF/console.h"
|
|
#include "QF/model.h"
|
|
#include "QF/msg.h"
|
|
#include "QF/sound.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "cl_ents.h"
|
|
#include "cl_main.h"
|
|
#include "cl_tent.h"
|
|
#include "client.h"
|
|
#include "compat.h"
|
|
#include "r_dynamic.h"
|
|
|
|
#define MAX_BEAMS 8
|
|
#define MAX_BEAM_ENTS 20
|
|
|
|
typedef struct {
|
|
int entity;
|
|
struct model_s *model;
|
|
float endtime;
|
|
vec3_t start, end;
|
|
entity_t ent_list[MAX_BEAM_ENTS];
|
|
int ent_count;
|
|
int seed;
|
|
} beam_t;
|
|
|
|
beam_t cl_beams[MAX_BEAMS];
|
|
|
|
#define MAX_EXPLOSIONS 8
|
|
|
|
typedef struct {
|
|
float start;
|
|
entity_t ent;
|
|
} explosion_t;
|
|
|
|
explosion_t cl_explosions[MAX_EXPLOSIONS];
|
|
|
|
sfx_t *cl_sfx_wizhit;
|
|
sfx_t *cl_sfx_knighthit;
|
|
sfx_t *cl_sfx_tink1;
|
|
sfx_t *cl_sfx_ric1;
|
|
sfx_t *cl_sfx_ric2;
|
|
sfx_t *cl_sfx_ric3;
|
|
sfx_t *cl_sfx_r_exp3;
|
|
|
|
model_t *cl_mod_beam;
|
|
model_t *cl_mod_bolt;
|
|
model_t *cl_mod_bolt2;
|
|
model_t *cl_mod_bolt3;
|
|
model_t *cl_spr_explod;
|
|
|
|
static void
|
|
CL_TEnts_Precache (void)
|
|
{
|
|
cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav");
|
|
cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav");
|
|
cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
|
|
cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
|
|
cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
|
|
cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
|
|
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
|
|
|
|
cl_mod_bolt = Mod_ForName ("progs/bolt.mdl", true);
|
|
cl_mod_bolt2 = Mod_ForName ("progs/bolt2.mdl", true);
|
|
cl_mod_bolt3 = Mod_ForName ("progs/bolt3.mdl", true);
|
|
cl_spr_explod = Mod_ForName ("progs/s_explod.spr", true);
|
|
cl_mod_beam = Mod_ForName ("progs/beam.mdl", false);
|
|
if (!cl_mod_beam)
|
|
cl_mod_beam = cl_mod_bolt;
|
|
}
|
|
|
|
void
|
|
CL_TEnts_Init (void)
|
|
{
|
|
QFS_GamedirCallback (CL_TEnts_Precache);
|
|
CL_TEnts_Precache ();
|
|
}
|
|
|
|
void
|
|
CL_Init_Entity (entity_t *ent)
|
|
{
|
|
memset (ent, 0, sizeof (*ent));
|
|
|
|
ent->colormap = vid.colormap8;
|
|
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] =
|
|
ent->colormod[3] = 1.0;
|
|
ent->scale = 1.0;
|
|
ent->pose1 = ent->pose2 = -1;
|
|
}
|
|
|
|
void
|
|
CL_ClearTEnts (void)
|
|
{
|
|
int i;
|
|
|
|
memset (&cl_beams, 0, sizeof (cl_beams));
|
|
memset (&cl_explosions, 0, sizeof (cl_explosions));
|
|
for (i = 0; i < MAX_BEAMS; i++) {
|
|
int j;
|
|
|
|
for (j = 0; j < MAX_BEAM_ENTS; j++) {
|
|
CL_Init_Entity (&cl_beams[i].ent_list[j]);
|
|
}
|
|
}
|
|
for (i = 0; i < MAX_EXPLOSIONS; i++) {
|
|
CL_Init_Entity (&cl_explosions[i].ent);
|
|
}
|
|
}
|
|
|
|
static explosion_t *
|
|
CL_AllocExplosion (void)
|
|
{
|
|
float time;
|
|
int index, i;
|
|
|
|
for (i = 0; i < MAX_EXPLOSIONS; i++)
|
|
if (!cl_explosions[i].ent.model)
|
|
return &cl_explosions[i];
|
|
// find the oldest explosion
|
|
time = cl.time;
|
|
index = 0;
|
|
|
|
for (i = 0; i < MAX_EXPLOSIONS; i++)
|
|
if (cl_explosions[i].start < time) {
|
|
time = cl_explosions[i].start;
|
|
index = i;
|
|
}
|
|
return &cl_explosions[index];
|
|
}
|
|
|
|
static beam_t *
|
|
beam_alloc (int ent)
|
|
{
|
|
int i;
|
|
beam_t *b;
|
|
|
|
// override any beam with the same entity
|
|
for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++)
|
|
if (b->entity == ent)
|
|
return b;
|
|
// find a free beam
|
|
for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++)
|
|
if (!b->model || b->endtime < cl.time)
|
|
return b;
|
|
Con_Printf ("beam list overflow!\n");
|
|
return 0;
|
|
}
|
|
|
|
static inline void
|
|
beam_clear (beam_t *b)
|
|
{
|
|
if (b->ent_count) {
|
|
entity_t *e = b->ent_list + b->ent_count;
|
|
|
|
while (e != b->ent_list)
|
|
R_RemoveEfrags (e-- - 1);
|
|
b->ent_count = 0;
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
beam_setup (beam_t *b)
|
|
{
|
|
entity_t *ent;
|
|
float forward, pitch, yaw, d;
|
|
int ent_count;
|
|
vec3_t dist, org;
|
|
|
|
// calculate pitch and yaw
|
|
VectorSubtract (b->end, b->start, dist);
|
|
|
|
if (dist[1] == 0 && dist[0] == 0) {
|
|
yaw = 0;
|
|
if (dist[2] > 0)
|
|
pitch = 90;
|
|
else
|
|
pitch = 270;
|
|
} else {
|
|
yaw = (int) (atan2 (dist[1], dist[0]) * 180 / M_PI);
|
|
if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (dist[0] * dist[0] + dist[1] * dist[1]);
|
|
pitch = (int) (atan2 (dist[2], forward) * 180 / M_PI);
|
|
if (pitch < 0)
|
|
pitch += 360;
|
|
}
|
|
|
|
// add new entities for the lightning
|
|
VectorCopy (b->start, org);
|
|
d = VectorNormalize (dist);
|
|
VectorScale (dist, 30, dist);
|
|
ent_count = ceil (d / 30);
|
|
ent_count = min (ent_count, MAX_BEAM_ENTS);
|
|
b->ent_count = ent_count;
|
|
d = 0;
|
|
while (ent_count--) {
|
|
ent = &b->ent_list[ent_count];
|
|
VectorMultAdd (org, d, dist, ent->origin);
|
|
d += 1.0;
|
|
ent->model = b->model;
|
|
ent->angles[0] = pitch;
|
|
ent->angles[1] = yaw;
|
|
if (!ent->efrag)
|
|
R_AddEfrags (ent);
|
|
}
|
|
}
|
|
|
|
static void
|
|
CL_ParseBeam (model_t *m)
|
|
{
|
|
beam_t *b;
|
|
int ent;
|
|
vec3_t start, end;
|
|
|
|
ent = MSG_ReadShort (net_message);
|
|
|
|
MSG_ReadCoordV (net_message, start);
|
|
MSG_ReadCoordV (net_message, end);
|
|
|
|
if ((b = beam_alloc (ent))) {
|
|
beam_clear (b);
|
|
b->entity = ent;
|
|
b->model = m;
|
|
b->endtime = cl.time + 0.2;
|
|
b->seed = rand ();
|
|
VectorCopy (end, b->end);
|
|
if (b->entity != cl.viewentity) {
|
|
// this will be done in CL_UpdateBeams
|
|
VectorCopy (start, b->start);
|
|
beam_setup (b);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CL_ParseTEnt (void)
|
|
{
|
|
byte type;
|
|
dlight_t *dl;
|
|
explosion_t *ex;
|
|
int colorStart, colorLength;
|
|
int cnt = -1;
|
|
vec3_t pos;
|
|
sfx_t * spike_sound[] = {
|
|
cl_sfx_ric3, cl_sfx_ric3, cl_sfx_ric2, cl_sfx_ric1,
|
|
};
|
|
|
|
type = MSG_ReadByte (net_message);
|
|
switch (type) {
|
|
case TE_WIZSPIKE: // spike hitting wall
|
|
MSG_ReadCoordV (net_message, pos);
|
|
R_WizSpikeEffect (pos);
|
|
S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_KNIGHTSPIKE: // spike hitting wall
|
|
MSG_ReadCoordV (net_message, pos);
|
|
R_KnightSpikeEffect (pos);
|
|
S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_SPIKE: // spike hitting wall
|
|
MSG_ReadCoordV (net_message, pos);
|
|
R_SpikeEffect (pos);
|
|
{
|
|
int i;
|
|
sfx_t *sound;
|
|
|
|
i = (rand () % 20) - 16;
|
|
if (i >= 0)
|
|
sound = spike_sound[i];
|
|
else
|
|
sound = cl_sfx_tink1;
|
|
S_StartSound (-1, 0, sound, pos, 1, 1);
|
|
}
|
|
break;
|
|
|
|
case TE_SUPERSPIKE: // super spike hitting wall
|
|
MSG_ReadCoordV (net_message, pos);
|
|
R_SuperSpikeEffect (pos);
|
|
{
|
|
int i;
|
|
sfx_t *sound;
|
|
|
|
i = (rand () % 20) - 16;
|
|
if (i >= 0)
|
|
sound = spike_sound[i];
|
|
else
|
|
sound = cl_sfx_tink1;
|
|
S_StartSound (-1, 0, sound, pos, 1, 1);
|
|
}
|
|
break;
|
|
|
|
case TE_EXPLOSION: // rocket explosion
|
|
// particles
|
|
MSG_ReadCoordV (net_message, pos);
|
|
R_ParticleExplosion (pos);
|
|
|
|
// light
|
|
dl = R_AllocDlight (0);
|
|
if (dl) {
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 350;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
dl->color[0] = 0.86;
|
|
dl->color[1] = 0.31;
|
|
dl->color[2] = 0.24;
|
|
dl->color[3] = 0.7;
|
|
}
|
|
|
|
// sound
|
|
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
|
|
// sprite
|
|
ex = CL_AllocExplosion ();
|
|
if (ex->ent.efrag)
|
|
R_RemoveEfrags (&ex->ent);
|
|
VectorCopy (pos, ex->ent.origin);
|
|
ex->start = cl.time;
|
|
//FIXME need better model management
|
|
if (!cl_spr_explod->cache.data)
|
|
cl_spr_explod = Mod_ForName ("progs/s_explod.spr", true);
|
|
ex->ent.model = cl_spr_explod;
|
|
break;
|
|
|
|
case TE_TAREXPLOSION: // tarbaby explosion
|
|
MSG_ReadCoordV (net_message, pos);
|
|
R_BlobExplosion (pos);
|
|
|
|
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
case TE_LIGHTNING1: // lightning bolts
|
|
CL_ParseBeam (cl_mod_bolt);
|
|
break;
|
|
|
|
case TE_LIGHTNING2: // lightning bolts
|
|
CL_ParseBeam (cl_mod_bolt2);
|
|
break;
|
|
|
|
case TE_LIGHTNING3: // lightning bolts
|
|
CL_ParseBeam (cl_mod_bolt3);
|
|
break;
|
|
|
|
// PGM 01/21/97
|
|
case TE_BEAM: // grappling hook beam
|
|
CL_ParseBeam (cl_mod_beam);
|
|
break;
|
|
// PGM 01/21/97
|
|
|
|
case TE_LAVASPLASH:
|
|
MSG_ReadCoordV (net_message, pos);
|
|
R_LavaSplash (pos);
|
|
break;
|
|
|
|
case TE_TELEPORT:
|
|
MSG_ReadCoordV (net_message, pos);
|
|
R_TeleportSplash (pos);
|
|
break;
|
|
|
|
case TE_EXPLOSION2: // color mapped explosion
|
|
MSG_ReadCoordV (net_message, pos);
|
|
colorStart = MSG_ReadByte (net_message);
|
|
colorLength = MSG_ReadByte (net_message);
|
|
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
R_ParticleExplosion2 (pos, colorStart, colorLength);
|
|
dl = R_AllocDlight (0);
|
|
if (!dl)
|
|
break;
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 350;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
colorStart = (colorStart + (rand () % colorLength)) * 3;
|
|
dl->color[0] = vid.palette[colorStart] * (1.0 / 255.0);
|
|
dl->color[1] = vid.palette[colorStart + 1] * (1.0 / 255.0);
|
|
dl->color[2] = vid.palette[colorStart + 2] * (1.0 / 255.0);
|
|
dl->color[3] = 0.7;
|
|
break;
|
|
|
|
case TE_GUNSHOT: // bullet hitting wall
|
|
cnt = MSG_ReadByte (net_message) * 20;
|
|
MSG_ReadCoordV (net_message, pos);
|
|
R_GunshotEffect (pos, cnt);
|
|
break;
|
|
|
|
case TE_BLOOD: // bullet hitting body
|
|
cnt = MSG_ReadByte (net_message) * 20;
|
|
MSG_ReadCoordV (net_message, pos);
|
|
R_BloodPuffEffect (pos, cnt);
|
|
break;
|
|
|
|
case TE_LIGHTNINGBLOOD: // lightning hitting body
|
|
MSG_ReadCoordV (net_message, pos);
|
|
|
|
// light
|
|
dl = R_AllocDlight (0);
|
|
if (dl) {
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 150;
|
|
dl->die = cl.time + 0.1;
|
|
dl->decay = 200;
|
|
dl->color[0] = 0.25;
|
|
dl->color[1] = 0.40;
|
|
dl->color[2] = 0.65;
|
|
dl->color[3] = 1;
|
|
}
|
|
|
|
R_LightningBloodEffect (pos);
|
|
break;
|
|
|
|
default:
|
|
Sys_Error ("CL_ParseTEnt: bad type %d", type);
|
|
}
|
|
}
|
|
|
|
#define BEAM_SEED_INTERVAL 72
|
|
#define BEAM_SEED_PRIME 3191
|
|
|
|
static void
|
|
CL_UpdateBeams (void)
|
|
{
|
|
beam_t *b;
|
|
int i, ent_count;
|
|
unsigned seed;
|
|
|
|
// update lightning
|
|
for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) {
|
|
if (!b->endtime)
|
|
continue;
|
|
if (!b->model || b->endtime < cl.time) {
|
|
b->endtime = 0;
|
|
beam_clear (b);
|
|
continue;
|
|
}
|
|
|
|
// if coming from the player, update the start position
|
|
if (b->entity == cl.viewentity) {
|
|
beam_clear (b);
|
|
VectorCopy (cl.simorg, b->start);
|
|
beam_setup (b);
|
|
}
|
|
|
|
seed = b->seed + ((int) (cl.time * BEAM_SEED_INTERVAL) %
|
|
BEAM_SEED_INTERVAL);
|
|
|
|
// add new entities for the lightning
|
|
ent_count = b->ent_count;
|
|
while (ent_count--) {
|
|
seed = seed * BEAM_SEED_PRIME;
|
|
b->ent_list[ent_count].angles[2] = seed % 360;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
CL_UpdateExplosions (void)
|
|
{
|
|
int f, i;
|
|
explosion_t *ex;
|
|
|
|
for (i = 0, ex = cl_explosions; i < MAX_EXPLOSIONS; i++, ex++) {
|
|
if (!ex->ent.model)
|
|
continue;
|
|
f = 10 * (cl.time - ex->start);
|
|
if (f >= ex->ent.model->numframes) {
|
|
R_RemoveEfrags (&ex->ent);
|
|
ex->ent.model = NULL;
|
|
continue;
|
|
}
|
|
|
|
ex->ent.frame = f;
|
|
if (!ex->ent.efrag)
|
|
R_AddEfrags (&ex->ent);
|
|
}
|
|
}
|
|
|
|
void
|
|
CL_UpdateTEnts (void)
|
|
{
|
|
CL_UpdateBeams ();
|
|
CL_UpdateExplosions ();
|
|
}
|