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This fixed the uninitialized temp warning in HUD.r. The problem was caused by the flow analyzer not being able to detect that the struct temp was being initialized by the move statement due to the address of the temp being in a pointer temp. While it would be good to use a constant pointer for the address of the struct temp or improving the flow analyzer to track actual data, avoiding the temp in the first place results in nicer code as it removes a move statement. |
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config.d | ||
debian | ||
desktop | ||
doc | ||
hw | ||
include | ||
libs | ||
m4 | ||
nq | ||
pkg-config | ||
qtv | ||
qw | ||
RPM | ||
ruamoko | ||
tools | ||
vc2005 | ||
vc2008 | ||
.gitignore | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
README.cygwin | ||
TODO |
This file gives instruction for compiling QF with cygwin to run in MS Windows(R). DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability. If you have problems with these instructions please let me know. email: wildcode@users.sourceforge.net IRC: irc.xiph.org #quakeforge ========================================================================== WARNING: This is not intended for inexperienced users, binaries are available on request. QuakeForge may take several hours from bootstrap to the completion of make install on some systems To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/ If you want to use DirectSound also copy dsound.h to the same spot. in the quakeforge source dir, within cygwin, type ./bootstrap ./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib make make install --disable-Werror is needed as some versions of the DX SDK are buggy. Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos quake dir Let us know how it works for you. NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it. Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software. Chris Ison (WildCode) for QuakeForge March 11, 2003