quakeforge/ruamoko
Bill Currie ad83422c56 [qwaq] Adapt startup code for use in a game engine
Until now, the new qwaq startup was used only in command-line tools and
console applications where things like Ruamoko security and having a
hunk were not an issue. Now the start up code (qwaq-*.c) can specify
that Ruamoko is to be secured and provide a hunk on a per-thread basis,
and the thread data is passed into the progs code via a progs resource.
2021-12-24 06:45:13 +09:00
..
cl_menu [console] Hook up new input system 2021-11-08 11:20:04 +09:00
game [build] Support silent rules for qfcc 2020-06-29 14:19:50 +09:00
gui [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
include [util] Rename set_size to set_count 2021-07-27 11:52:21 +09:00
lib [util] Rename set_size to set_count 2021-07-27 11:52:21 +09:00
qwaq [qwaq] Adapt startup code for use in a game engine 2021-12-24 06:45:13 +09:00
scheme [build] Support silent rules for qfcc 2020-06-29 14:19:50 +09:00
Doxyfile.in Update doxygen config files for 1.8.9.1 2016-01-04 11:17:09 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00