mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-20 16:00:44 +00:00
18aae8205e
Finally, after a decade :P Looks pretty good, too, and is (almost) properly scaled to the resolution (almost because the effect is a little squashed, but I think the sw renderer does the same). |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
glsl_warp.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |