mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
86edf54c40
GLSL renderer build was checking for BUILD_GL instead of BUILD_GLSL in a few places. Also, ignore the GLSL .fc and .vc files and the binaries.
34 lines
780 B
Makefile
34 lines
780 B
Makefile
AUTOMAKE_OPTIONS= foreign
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AM_CFLAGS= @PREFER_PIC@
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INCLUDES= -I$(top_srcdir)/include $(GLX_CFLAGS)
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shader_src= \
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quake2d.frag quakeico.vert quakemdl.frag quakemdl.vert quakespr.frag \
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quakespr.vert quaketxt.vert
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shader_gen= \
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quake2d.fc quakeico.vc quakemdl.fc quakemdl.vc quakespr.fc quakespr.vc \
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quaketxt.vc
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glsl_src = \
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glsl_alias.c glsl_draw.c glsl_main.c glsl_particles.c glsl_screen.c \
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glsl_sprite.c glsl_textures.c
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if BUILD_GLSL
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noinst_LTLIBRARIES= libglsl.la
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BUILT_SOURCES= $(shader_gen)
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else
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noinst_LTLIBRARIES=
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BUILT_SOURCES=
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endif
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SUFFICES=.frag .vert .fc .vc
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.frag.fc:
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sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
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.vert.vc:
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sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
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libglsl_la_SOURCES= $(glsl_src)
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EXTRA_DIST = $(glsl_src) $(shader_src)
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CLEANFILES= *.vc *.fc
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