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glsl_alias.c
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Re-enable the matrix optimizations.
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2012-01-03 18:09:33 +09:00 |
glsl_draw.c
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Implement the "cache" in Draw_CachePic.
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2011-12-31 20:36:24 +09:00 |
glsl_main.c
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Enable face culling and depth testing.
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2012-01-03 18:08:01 +09:00 |
glsl_particles.c
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Make a clean break heading for GLES compatibility.
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2011-12-26 16:08:55 +09:00 |
glsl_screen.c
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Implement in-game screenshots.
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2011-12-31 17:24:20 +09:00 |
glsl_sprite.c
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Implement sprite rendering.
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2011-12-31 14:39:33 +09:00 |
glsl_textures.c
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Add an RGB texture loader.
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2012-01-02 13:15:19 +09:00 |
Makefile.am
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Build and ignore cleanups
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2012-01-02 14:16:19 -05:00 |
quake2d.frag
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Add support for vertex colors.
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2011-12-28 09:04:26 +09:00 |
quakeico.vert
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Work around a bug in mesa.
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2011-12-28 20:43:56 +09:00 |
quakemdl.frag
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Load the alias model shaders.
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2012-01-02 11:18:34 +09:00 |
quakemdl.vert
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Load all the alias vertex data as bytes.
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2012-01-02 13:41:12 +09:00 |
quakespr.frag
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Make a start on getting sprites rendering.
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2011-12-30 21:11:59 +09:00 |
quakespr.vert
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Implement sprite rendering.
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2011-12-31 14:39:33 +09:00 |
quaketxt.vert
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Add support for vertex colors.
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2011-12-28 09:04:26 +09:00 |