..
ati.h
Massive whitespace cleanup.
2012-05-22 08:23:22 +09:00
defines.h
[gl] Get fisheye working with frame buffers
2022-03-26 12:51:31 +09:00
extensions.h
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
funcs.h
Remove another dead prototype.
2013-01-24 12:36:14 +09:00
qf_alias.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_draw.h
[console] Resurrect console scaling
2022-11-14 09:49:13 +09:00
qf_explosions.h
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
qf_fisheye.h
[gl] Get fisheye working with frame buffers
2022-03-26 12:51:31 +09:00
qf_funcs_list.h
[renderer] Add function to destroy frame buffers
2022-09-21 23:47:14 +09:00
qf_iqm.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_lightmap.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_particles.h
[renderer] Move most of the scene rendering into r_screen
2022-03-17 17:57:50 +09:00
qf_rlight.h
[renderer] Remove namehack.h
2022-03-14 14:31:23 +09:00
qf_rmain.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_rsurf.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_sky.h
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
qf_sprite.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
qf_textures.h
Clean up some FIXMEs and XXXs
2022-10-15 14:40:29 +09:00
qf_vid.h
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
types.h
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00