quakeforge/libs/models/brush/gl_model_brush.c
Zephaniah E. Hull 3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00

117 lines
3 KiB
C

/*
gl_model_brush.c
model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "compat.h"
#include "QF/console.h"
#include "QF/model.h"
#include "QF/qendian.h"
#include "QF/vfs.h"
#include "QF/GL/qf_textures.h"
int Mod_Fullbright (byte * skin, int width, int height, char *name);
extern model_t *loadmodel;
extern char loadname[];
extern byte *mod_base;
const int mod_lightmap_bytes = 3;
void
Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
{
char name[32];
snprintf (name, sizeof (name), "fb_%s", mt->name);
tx->gl_fb_texturenum =
Mod_Fullbright ((byte *) (tx + 1), tx->width, tx->height, name);
tx->gl_texturenum =
GL_LoadTexture (mt->name, tx->width, tx->height, (byte *) (tx + 1),
true, false, 1);
}
/*
Mod_LoadLighting
*/
void
Mod_LoadLighting (lump_t *l)
{
int i;
byte *in, *out, *data;
byte d;
char litfilename[1024];
loadmodel->lightdata = NULL;
// LordHavoc: check for a .lit file to load
strcpy (litfilename, loadmodel->name);
COM_StripExtension (litfilename, litfilename);
strncat (litfilename, ".lit", sizeof (litfilename) - strlen (litfilename));
data = (byte *) COM_LoadHunkFile (litfilename);
if (data) {
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I'
&& data[3] == 'T') {
i = LittleLong (((int *) data)[1]);
if (i == 1) {
Con_DPrintf ("%s loaded", litfilename);
loadmodel->lightdata = data + 8;
return;
} else
Con_Printf ("Unknown .lit file version (%d)\n", i);
} else
Con_Printf ("Corrupt .lit file (old version?), ignoring\n");
}
// LordHavoc: oh well, expand the white lighting data
if (!l->filelen)
return;
loadmodel->lightdata = Hunk_AllocName (l->filelen * 3, litfilename);
in = loadmodel->lightdata + l->filelen * 2; // place the file at the end,
// so it will not be
// overwritten until the very
// last write
out = loadmodel->lightdata;
memcpy (in, mod_base + l->fileofs, l->filelen);
for (i = 0; i < l->filelen; i++) {
d = *in++;
*out++ = d;
*out++ = d;
*out++ = d;
}
}