quakeforge/libs/video/renderer/vulkan/vulkan_main.c
Bill Currie 169c282187 [vulkan] "Fix" view model check in rendering loop
The check for the entity being the view model was checking only the
view model id, which is not sufficient when the view model is invalid by
never being set to other than 0s. A better system for dealing with the
view model is needed.
2022-10-27 11:11:38 +09:00

186 lines
4.6 KiB
C

/*
vulkan_main.c
Vulkan rendering
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/1/19
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_compose.h"
#include "QF/Vulkan/qf_draw.h"
#include "QF/Vulkan/qf_iqm.h"
#include "QF/Vulkan/qf_lighting.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_main.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_particles.h"
#include "QF/Vulkan/qf_renderpass.h"
#include "QF/Vulkan/qf_scene.h"
#include "QF/Vulkan/qf_sprite.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/swapchain.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_vulkan.h"
void
Vulkan_RenderEntities (entqueue_t *queue, qfv_renderframe_t *rFrame)
{
if (!r_drawentities)
return;
//FIXME need a better way (components? but HasComponent isn't free)
int vmod = Entity_Valid (vr_data.view_model);
#define RE_LOOP(type_name, Type) \
do { \
int begun = 0; \
for (size_t i = 0; i < queue->ent_queues[mod_##type_name].size; \
i++) { \
entity_t ent = queue->ent_queues[mod_##type_name].a[i]; \
if (!begun) { \
Vulkan_##Type##Begin (rFrame); \
begun = 1; \
} \
/* FIXME hack the depth range to prevent view model */\
/* from poking into walls */\
if (vmod && ent.id == vr_data.view_model.id) { \
Vulkan_AliasDepthRange (rFrame, 0, 0.3); \
} \
Vulkan_Draw##Type (ent, rFrame); \
/* unhack in case the view_model is not the last */\
if (vmod && ent.id == vr_data.view_model.id) { \
Vulkan_AliasDepthRange (rFrame, 0, 1); \
} \
} \
if (begun) \
Vulkan_##Type##End (rFrame); \
} while (0)
RE_LOOP (alias, Alias);
RE_LOOP (iqm, IQM);
RE_LOOP (sprite, Sprite);
}
static void
Vulkan_DrawViewModel (vulkan_ctx_t *ctx)
{
entity_t ent = vr_data.view_model;
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
if (vr_data.inhibit_viewmodel
|| !r_drawviewmodel
|| !r_drawentities
|| !renderer->model)
return;
EntQueue_AddEntity (r_ent_queue, ent, renderer->model->type);
}
void
Vulkan_RenderView (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
if (!r_refdef.worldmodel) {
return;
}
Vulkan_DrawWorld (rFrame);
Vulkan_DrawSky (rFrame);
if (Entity_Valid (vr_data.view_model)) {
Vulkan_DrawViewModel (ctx);
}
Vulkan_DrawWaterSurfaces (rFrame);
Vulkan_Bsp_Flush (ctx);
Vulkan_RenderEntities (r_ent_queue, rFrame);
Vulkan_Scene_Flush (ctx);
}
void
Vulkan_NewScene (scene_t *scene, vulkan_ctx_t *ctx)
{
int i;
for (i = 0; i < 256; i++) {
d_lightstylevalue[i] = 264; // normal light value
}
r_refdef.worldmodel = scene->worldmodel;
// Force a vis update
R_MarkLeaves (0, 0, 0, 0);
R_ClearParticles ();
Vulkan_RegisterTextures (scene->models, scene->num_models, ctx);
//Vulkan_BuildLightmaps (scene->models, scene->num_models, ctx);
Vulkan_BuildDisplayLists (scene->models, scene->num_models, ctx);
Vulkan_LoadLights (scene, ctx);
}
static void
main_draw (qfv_renderframe_t *rFrame)
{
Vulkan_Matrix_Draw (rFrame);
Vulkan_RenderView (rFrame);
Vulkan_FlushText (rFrame);//FIXME delayed by a frame?
Vulkan_Lighting_Draw (rFrame);
Vulkan_Compose_Draw (rFrame);
}
void
Vulkan_Main_CreateRenderPasses (vulkan_ctx_t *ctx)
{
qfv_output_t output = {
.extent = ctx->swapchain->extent,
.view = ctx->swapchain->imageViews->a[0],
.format = ctx->swapchain->format,
.view_list = ctx->swapchain->imageViews->a,
};
__auto_type rp = Vulkan_CreateRenderPass (ctx, "deferred",
&output, main_draw);
rp->order = QFV_rp_main;
DARRAY_APPEND (&ctx->renderPasses, rp);
ctx->main_renderpass = rp;
}