quakeforge/include/QF/screen.h
Bill Currie cfe0455cce [screen] Move some flags into screen.h
And remove r_screen.h. Fixes windows builds due to missing
scr_skipupdate.
2022-03-09 09:31:22 +09:00

53 lines
1.4 KiB
C

/*
screen.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// screen.h
#ifndef __QF_screen_h
#define __QF_screen_h
struct transform_s;
struct tex_s;
void SCR_Init (void);
void SCR_SetFOV (float fov);
void SCR_DrawRam (void);
void SCR_DrawTurtle (void);
void SCR_DrawPause (void);
typedef void (*SCR_Func)(void);
// scr_funcs is a null terminated array
void SCR_UpdateScreen (struct transform_s *camera, double realtime,
SCR_Func *scr_funcs);
void SCR_DrawStringToSnap (const char *s, struct tex_s *tex, int x, int y);
struct tex_s *SCR_SnapScreen (unsigned width, unsigned height);
extern struct cvar_s *hud_fps, *hud_time;
extern int scr_copytop;
extern qboolean scr_skipupdate;
#endif//__QF_screen_h