mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-17 01:11:45 +00:00
I knew counting bits individually was slow, but it never really mattered until now. However, I didn't expect such a dramatic boost just by going to mapping bytes to bit counts. 16-bit words would be faster still, but the 64kB lookup table would probably start hurting cache performance, and 32-bit words (4GB table) definitely would ruin the cache. The universe isn't big enough for 64-bits :) |
||
---|---|---|
.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |