..
gl
[scene] Move dynamic lights into the scene ECS
2023-08-04 15:08:56 +09:00
glsl
[scene] Move dynamic lights into the scene ECS
2023-08-04 15:08:56 +09:00
sw
[scene] Move dynamic lights into the scene ECS
2023-08-04 15:08:56 +09:00
vulkan
[vulkan] Avoid drawing too many dynamic lights
2023-08-05 01:25:26 +09:00
crosshair.c
[renderer] Make cross hair data easier to see in code
2022-11-18 11:11:38 +09:00
font8x8.c
[renderer] Add a default 8x8 font
2021-01-08 14:37:52 +09:00
Makemodule.am
[vulkan] Split the lighting pass into per-type passes
2023-08-02 19:34:26 +09:00
noisetextures.c
Change pointer_t to unsigned and clean up the mess.
2012-12-21 21:53:13 +09:00
r_alias.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
r_billboard.c
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
r_bsp.c
[model] Remove Mod_LeafPVS in favor of mix/set
2023-08-05 11:51:01 +09:00
r_cvar.c
[scene] Move dynamic lights into the scene ECS
2023-08-04 15:08:56 +09:00
r_draw.c
[console] Resurrect console scaling
2022-11-14 09:49:13 +09:00
r_dyn_textures.c
[image] Change tex_t data from array to pointer
2021-01-25 00:54:41 +09:00
r_ent.c
[sound] Remove a pile of unwanted sound.h includes
2022-06-03 15:43:53 +09:00
r_fog.c
[renderer] Fix some non-static linking issues
2022-03-09 06:55:31 +09:00
r_graph.c
[renderer] Improve time graph display
2022-12-02 10:52:16 +09:00
r_init.c
[scene] Move dynamic lights into the scene ECS
2023-08-04 15:08:56 +09:00
r_iqm.c
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
r_light.c
[scene] Move dynamic lights into the scene ECS
2023-08-04 15:08:56 +09:00
r_main.c
[renderer] Clean up R_MarkLeaves
2023-06-29 00:49:14 +09:00
r_part.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_progs.c
[glsl] Fix a pile of memory leaks
2023-03-05 18:31:30 +09:00
r_scrap.c
[glsl] Be more null-safe for free/destroy functions
2023-03-06 18:21:13 +09:00
r_screen.c
[scene] Move dynamic lights into the scene ECS
2023-08-04 15:08:56 +09:00
r_sprite.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
vid_common.c
[ui] Convert view_t to an ECS entity
2022-11-01 00:40:52 +09:00
vid_render_gl.c
[vid] Allow render systems to unload late
2023-03-06 21:15:15 +09:00
vid_render_glsl.c
[vid] Allow render systems to unload late
2023-03-06 21:15:15 +09:00
vid_render_sw.c
[sw] Free alias model cache memory when clearing models
2023-03-20 17:45:28 +09:00
vid_render_vulkan.c
[scene] Move dynamic lights into the scene ECS
2023-08-04 15:08:56 +09:00