mirror of
https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings). |
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.. | ||
test | ||
convert.py | ||
extend.py | ||
hops.py | ||
Makemodule.am | ||
opcodes.py | ||
pr_builtins.c | ||
pr_debug.c | ||
pr_edict.c | ||
pr_exec.c | ||
pr_load.c | ||
pr_opcode.c | ||
pr_parse.c | ||
pr_resolve.c | ||
pr_resource.c | ||
pr_strings.c | ||
pr_v6p_opcode.c | ||
pr_zone.c | ||
swizzle.py |