quakeforge/libs/video/renderer/sw/draw.c
Bill Currie 73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00

833 lines
18 KiB
C

/*
draw.c
this is the only file outside the refresh that touches the vid buffer
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/console.h"
#include "QF/draw.h"
#include "QF/quakefs.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "d_iface.h"
#include "r_cvar.h"
typedef struct {
vrect_t rect;
int width;
int height;
byte *ptexbytes;
int rowbytes;
} rectdesc_t;
static rectdesc_t r_rectdesc;
byte *draw_chars; // 8*8 graphic characters
qpic_t *draw_disc;
qpic_t *draw_backtile;
/* Support Routines */
typedef struct cachepic_s {
char name[MAX_QPATH];
cache_user_t cache;
} cachepic_t;
#define MAX_CACHED_PICS 128
cachepic_t cachepics[MAX_CACHED_PICS];
int numcachepics;
qpic_t *
Draw_PicFromWad (char *name)
{
return W_GetLumpName (name);
}
/*
Draw_ClearCache
This is a no-op in software targets
*/
void
Draw_ClearCache (void)
{
}
qpic_t *
Draw_CachePic (char *path, qboolean alpha)
{
cachepic_t *pic;
int i;
qpic_t *dat;
for (pic = cachepics, i = 0; i < numcachepics; pic++, i++)
if (!strcmp (path, pic->name))
break;
if (i == numcachepics) {
if (numcachepics == MAX_CACHED_PICS)
Sys_Error ("numcachepics == MAX_CACHED_PICS");
numcachepics++;
strcpy (pic->name, path);
}
dat = Cache_Check (&pic->cache);
if (dat)
return dat;
// load the pic from disk
COM_LoadCacheFile (path, &pic->cache);
dat = (qpic_t *) pic->cache.data;
if (!dat) {
Sys_Error ("Draw_CachePic: failed to load %s", path);
}
SwapPic (dat);
return dat;
}
void
Draw_TextBox (int x, int y, int width, int lines)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic ("gfx/box_tl.lmp", true);
Draw_Pic (cx, cy, p);
p = Draw_CachePic ("gfx/box_ml.lmp", true);
for (n = 0; n < lines; n++) {
cy += 8;
Draw_Pic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bl.lmp", true);
Draw_Pic (cx, cy + 8, p);
// draw middle
cx += 8;
while (width > 0) {
cy = y;
p = Draw_CachePic ("gfx/box_tm.lmp", true);
Draw_Pic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mm.lmp", true);
for (n = 0; n < lines; n++) {
cy += 8;
if (n == 1)
p = Draw_CachePic ("gfx/box_mm2.lmp", true);
Draw_Pic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bm.lmp", true);
Draw_Pic (cx, cy + 8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic ("gfx/box_tr.lmp", true);
Draw_Pic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mr.lmp", true);
for (n = 0; n < lines; n++) {
cy += 8;
Draw_Pic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_br.lmp", true);
Draw_Pic (cx, cy + 8, p);
}
void
Draw_Init (void)
{
draw_chars = W_GetLumpName ("conchars");
draw_disc = W_GetLumpName ("disc");
draw_backtile = W_GetLumpName ("backtile");
r_rectdesc.width = draw_backtile->width;
r_rectdesc.height = draw_backtile->height;
r_rectdesc.ptexbytes = draw_backtile->data;
r_rectdesc.rowbytes = draw_backtile->width;
}
/*
Draw_Character8
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
*/
void
Draw_Character8 (int x, int y, int num)
{
byte *dest;
byte *source;
unsigned short *pusdest;
int drawline;
int row, col;
num &= 255;
if (y <= -8)
return; // totally off screen
if (y > vid.height - 8 || x < 0 || x > vid.width - 8)
return;
if (num < 0 || num > 255)
return;
row = num >> 4;
col = num & 15;
source = draw_chars + (row << 10) + (col << 3);
if (y < 0) { // clipped
drawline = 8 + y;
source -= 128 * y;
y = 0;
} else
drawline = 8;
if (r_pixbytes == 1) {
dest = vid.conbuffer + y * vid.conrowbytes + x;
while (drawline--) {
if (source[0])
dest[0] = source[0];
if (source[1])
dest[1] = source[1];
if (source[2])
dest[2] = source[2];
if (source[3])
dest[3] = source[3];
if (source[4])
dest[4] = source[4];
if (source[5])
dest[5] = source[5];
if (source[6])
dest[6] = source[6];
if (source[7])
dest[7] = source[7];
source += 128;
dest += vid.conrowbytes;
}
} else {
// FIXME: pre-expand to native format?
pusdest = (unsigned short *)
((byte *) vid.conbuffer + y * vid.conrowbytes + (x << 1));
while (drawline--) {
if (source[0])
pusdest[0] = d_8to16table[source[0]];
if (source[1])
pusdest[1] = d_8to16table[source[1]];
if (source[2])
pusdest[2] = d_8to16table[source[2]];
if (source[3])
pusdest[3] = d_8to16table[source[3]];
if (source[4])
pusdest[4] = d_8to16table[source[4]];
if (source[5])
pusdest[5] = d_8to16table[source[5]];
if (source[6])
pusdest[6] = d_8to16table[source[6]];
if (source[7])
pusdest[7] = d_8to16table[source[7]];
source += 128;
pusdest += (vid.conrowbytes >> 1);
}
}
}
void
Draw_String8 (int x, int y, char *str)
{
while (*str) {
Draw_Character8 (x, y, *str);
str++;
x += 8;
}
}
void
Draw_AltString8 (int x, int y, char *str)
{
while (*str) {
Draw_Character8 (x, y, (*str) | 0x80);
str++;
x += 8;
}
}
void
Draw_Pixel (int x, int y, byte color)
{
byte *dest;
unsigned short *pusdest;
if (r_pixbytes == 1) {
dest = vid.conbuffer + y * vid.conrowbytes + x;
*dest = color;
} else {
// FIXME: pre-expand to native format?
pusdest = (unsigned short *)
((byte *) vid.conbuffer + y * vid.conrowbytes + (x << 1));
*pusdest = d_8to16table[color];
}
}
void
Draw_Crosshair (int swap)
{
int x, y;
extern cvar_t *crosshair, *cl_crossx, *cl_crossy, *crosshaircolor;
extern vrect_t scr_vrect;
byte c = crosshaircolor->int_val;
if (crosshair->int_val == 2) {
x = scr_vrect.x + scr_vrect.width / 2 + cl_crossx->int_val;
y = scr_vrect.y + scr_vrect.height / 2 + cl_crossy->int_val;
Draw_Pixel (x - 1, y, c);
Draw_Pixel (x - 3, y, c);
Draw_Pixel (x + 1, y, c);
Draw_Pixel (x + 3, y, c);
Draw_Pixel (x, y - 1, c);
Draw_Pixel (x, y - 3, c);
Draw_Pixel (x, y + 1, c);
Draw_Pixel (x, y + 3, c);
} else if (crosshair->int_val)
Draw_Character8 (scr_vrect.x + scr_vrect.width / 2 - 4 +
cl_crossx->int_val,
scr_vrect.y + scr_vrect.height / 2 - 4 +
cl_crossy->int_val, '+');
}
void
Draw_Pic (int x, int y, qpic_t *pic)
{
byte *dest, *source, tbyte;
unsigned short *pusdest;
int v, u;
if (x < 0 || (unsigned int) (x + pic->width) > vid.width || y < 0 ||
(unsigned int) (y + pic->height) > vid.height) {
Sys_Error ("Draw_Pic: bad coordinates");
}
source = pic->data;
if (r_pixbytes == 1) {
dest = vid.buffer + y * vid.rowbytes + x;
if (pic->width & 7) { // general
for (v = 0; v < pic->height; v++) {
for (u = 0; u < pic->width; u++)
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
dest += vid.rowbytes;
source += pic->width;
}
} else { // unwound
for (v = 0; v < pic->height; v++) {
for (u = 0; u < pic->width; u += 8) {
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = tbyte;
if ((tbyte = source[u + 1]) != TRANSPARENT_COLOR)
dest[u + 1] = tbyte;
if ((tbyte = source[u + 2]) != TRANSPARENT_COLOR)
dest[u + 2] = tbyte;
if ((tbyte = source[u + 3]) != TRANSPARENT_COLOR)
dest[u + 3] = tbyte;
if ((tbyte = source[u + 4]) != TRANSPARENT_COLOR)
dest[u + 4] = tbyte;
if ((tbyte = source[u + 5]) != TRANSPARENT_COLOR)
dest[u + 5] = tbyte;
if ((tbyte = source[u + 6]) != TRANSPARENT_COLOR)
dest[u + 6] = tbyte;
if ((tbyte = source[u + 7]) != TRANSPARENT_COLOR)
dest[u + 7] = tbyte;
}
dest += vid.rowbytes;
source += pic->width;
}
}
} else {
// FIXME: pretranslate at load time?
pusdest = (unsigned short *) vid.buffer + y * (vid.rowbytes >> 1) + x;
for (v = 0; v < pic->height; v++) {
for (u = 0; u < pic->width; u++) {
tbyte = source[u];
if (tbyte != TRANSPARENT_COLOR) {
pusdest[u] = d_8to16table[tbyte];
}
}
pusdest += vid.rowbytes >> 1;
source += pic->width;
}
}
}
void
Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
int height)
{
byte *dest, *source;
unsigned short *pusdest;
int v, u;
if ((x < 0) ||
(x + width > vid.width) || (y < 0) || (y + height > vid.height)) {
Sys_Error ("Draw_Pic: bad coordinates");
}
source = pic->data + srcy * pic->width + srcx;
if (r_pixbytes == 1) {
dest = vid.buffer + y * vid.rowbytes + x;
for (v = 0; v < height; v++) {
memcpy (dest, source, width);
dest += vid.rowbytes;
source += pic->width;
}
} else {
// FIXME: pretranslate at load time?
pusdest = (unsigned short *) vid.buffer + y * (vid.rowbytes >> 1) + x;
for (v = 0; v < height; v++) {
for (u = srcx; u < (srcx + width); u++) {
pusdest[u] = d_8to16table[source[u]];
}
pusdest += vid.rowbytes >> 1;
source += pic->width;
}
}
}
void
Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte * translation)
{
byte *dest, *source, tbyte;
unsigned short *pusdest;
int v, u;
if (x < 0 || (unsigned int) (x + pic->width) > vid.width || y < 0 ||
(unsigned int) (y + pic->height) > vid.height) {
Sys_Error ("Draw_TransPic: bad coordinates");
}
source = pic->data;
if (r_pixbytes == 1) {
dest = vid.buffer + y * vid.rowbytes + x;
if (pic->width & 7) { // general
for (v = 0; v < pic->height; v++) {
for (u = 0; u < pic->width; u++)
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = translation[tbyte];
dest += vid.rowbytes;
source += pic->width;
}
} else { // unwound
for (v = 0; v < pic->height; v++) {
for (u = 0; u < pic->width; u += 8) {
if ((tbyte = source[u]) != TRANSPARENT_COLOR)
dest[u] = translation[tbyte];
if ((tbyte = source[u + 1]) != TRANSPARENT_COLOR)
dest[u + 1] = translation[tbyte];
if ((tbyte = source[u + 2]) != TRANSPARENT_COLOR)
dest[u + 2] = translation[tbyte];
if ((tbyte = source[u + 3]) != TRANSPARENT_COLOR)
dest[u + 3] = translation[tbyte];
if ((tbyte = source[u + 4]) != TRANSPARENT_COLOR)
dest[u + 4] = translation[tbyte];
if ((tbyte = source[u + 5]) != TRANSPARENT_COLOR)
dest[u + 5] = translation[tbyte];
if ((tbyte = source[u + 6]) != TRANSPARENT_COLOR)
dest[u + 6] = translation[tbyte];
if ((tbyte = source[u + 7]) != TRANSPARENT_COLOR)
dest[u + 7] = translation[tbyte];
}
dest += vid.rowbytes;
source += pic->width;
}
}
} else {
// FIXME: pretranslate at load time?
pusdest = (unsigned short *) vid.buffer + y * (vid.rowbytes >> 1) + x;
for (v = 0; v < pic->height; v++) {
for (u = 0; u < pic->width; u++) {
tbyte = source[u];
if (tbyte != TRANSPARENT_COLOR) {
pusdest[u] = d_8to16table[tbyte];
}
}
pusdest += vid.rowbytes >> 1;
source += pic->width;
}
}
}
void
Draw_ConsoleBackground (int lines)
{
int x, y, v;
byte *src, *dest;
unsigned short *pusdest;
int f, fstep;
qpic_t *conback;
conback = Draw_CachePic ("gfx/conback.lmp", false);
// draw the pic
if (r_pixbytes == 1) {
dest = vid.conbuffer;
for (y = 0; y < lines; y++, dest += vid.conrowbytes) {
v = (vid.conheight - lines + y) * 200 / vid.conheight;
src = conback->data + v * 320;
if (vid.conwidth == 320)
memcpy (dest, src, vid.conwidth);
else {
f = 0;
fstep = 320 * 0x10000 / vid.conwidth;
for (x = 0; x < vid.conwidth; x += 4) {
dest[x] = src[f >> 16];
f += fstep;
dest[x + 1] = src[f >> 16];
f += fstep;
dest[x + 2] = src[f >> 16];
f += fstep;
dest[x + 3] = src[f >> 16];
f += fstep;
}
}
}
} else {
pusdest = (unsigned short *) vid.conbuffer;
for (y = 0; y < lines; y++, pusdest += (vid.conrowbytes >> 1)) {
// FIXME: pre-expand to native format?
// FIXME: does the endian switching go away in production?
v = (vid.conheight - lines + y) * 200 / vid.conheight;
src = conback->data + v * 320;
f = 0;
fstep = 320 * 0x10000 / vid.conwidth;
for (x = 0; x < vid.conwidth; x += 4) {
pusdest[x] = d_8to16table[src[f >> 16]];
f += fstep;
pusdest[x + 1] = d_8to16table[src[f >> 16]];
f += fstep;
pusdest[x + 2] = d_8to16table[src[f >> 16]];
f += fstep;
pusdest[x + 3] = d_8to16table[src[f >> 16]];
f += fstep;
}
}
}
Draw_AltString8 (vid.conwidth - strlen (cl_verstring->string)
* 8 - 11, lines - 14, cl_verstring->string);
}
void
R_DrawRect8 (vrect_t *prect, int rowbytes, byte * psrc, int transparent)
{
byte t;
int i, j, srcdelta, destdelta;
byte *pdest;
pdest = vid.buffer + (prect->y * vid.rowbytes) + prect->x;
srcdelta = rowbytes - prect->width;
destdelta = vid.rowbytes - prect->width;
if (transparent) {
for (i = 0; i < prect->height; i++) {
for (j = 0; j < prect->width; j++) {
t = *psrc;
if (t != TRANSPARENT_COLOR) {
*pdest = t;
}
psrc++;
pdest++;
}
psrc += srcdelta;
pdest += destdelta;
}
} else {
for (i = 0; i < prect->height; i++) {
memcpy (pdest, psrc, prect->width);
psrc += rowbytes;
pdest += vid.rowbytes;
}
}
}
void
R_DrawRect16 (vrect_t *prect, int rowbytes, byte * psrc, int transparent)
{
byte t;
int i, j, srcdelta, destdelta;
unsigned short *pdest;
// FIXME: would it be better to pre-expand native-format versions?
pdest = (unsigned short *) vid.buffer +
(prect->y * (vid.rowbytes >> 1)) + prect->x;
srcdelta = rowbytes - prect->width;
destdelta = (vid.rowbytes >> 1) - prect->width;
if (transparent) {
for (i = 0; i < prect->height; i++) {
for (j = 0; j < prect->width; j++) {
t = *psrc;
if (t != TRANSPARENT_COLOR) {
*pdest = d_8to16table[t];
}
psrc++;
pdest++;
}
psrc += srcdelta;
pdest += destdelta;
}
} else {
for (i = 0; i < prect->height; i++) {
for (j = 0; j < prect->width; j++) {
*pdest = d_8to16table[*psrc];
psrc++;
pdest++;
}
psrc += srcdelta;
pdest += destdelta;
}
}
}
/*
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
*/
void
Draw_TileClear (int x, int y, int w, int h)
{
int width, height, tileoffsetx, tileoffsety;
byte *psrc;
vrect_t vr;
r_rectdesc.rect.x = x;
r_rectdesc.rect.y = y;
r_rectdesc.rect.width = w;
r_rectdesc.rect.height = h;
vr.y = r_rectdesc.rect.y;
height = r_rectdesc.rect.height;
tileoffsety = vr.y % r_rectdesc.height;
while (height > 0) {
vr.x = r_rectdesc.rect.x;
width = r_rectdesc.rect.width;
if (tileoffsety != 0)
vr.height = r_rectdesc.height - tileoffsety;
else
vr.height = r_rectdesc.height;
if (vr.height > height)
vr.height = height;
tileoffsetx = vr.x % r_rectdesc.width;
while (width > 0) {
if (tileoffsetx != 0)
vr.width = r_rectdesc.width - tileoffsetx;
else
vr.width = r_rectdesc.width;
if (vr.width > width)
vr.width = width;
psrc = r_rectdesc.ptexbytes +
(tileoffsety * r_rectdesc.rowbytes) + tileoffsetx;
if (r_pixbytes == 1) {
R_DrawRect8 (&vr, r_rectdesc.rowbytes, psrc, 0);
} else {
R_DrawRect16 (&vr, r_rectdesc.rowbytes, psrc, 0);
}
vr.x += vr.width;
width -= vr.width;
tileoffsetx = 0; // only the left tile can be left-clipped
}
vr.y += vr.height;
height -= vr.height;
tileoffsety = 0; // only the top tile can be top-clipped
}
}
/*
Draw_Fill
Fills a box of pixels with a single color
*/
void
Draw_Fill (int x, int y, int w, int h, int c)
{
byte *dest;
unsigned short *pusdest;
unsigned int uc;
int u, v;
if (x < 0 || x + w > vid.width || y < 0 || y + h > vid.height) {
Con_Printf ("Bad Draw_Fill(%d, %d, %d, %d, %c)\n", x, y, w, h, c);
return;
}
if (r_pixbytes == 1) {
dest = vid.buffer + y * vid.rowbytes + x;
for (v = 0; v < h; v++, dest += vid.rowbytes)
for (u = 0; u < w; u++)
dest[u] = c;
} else {
uc = d_8to16table[c];
pusdest = (unsigned short *) vid.buffer + y * (vid.rowbytes >> 1) + x;
for (v = 0; v < h; v++, pusdest += (vid.rowbytes >> 1))
for (u = 0; u < w; u++)
pusdest[u] = uc;
}
}
void
Draw_FadeScreen (void)
{
int x, y;
byte *pbuf;
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
for (y = 0; y < vid.height; y++) {
int t;
pbuf = (byte *) (vid.buffer + vid.rowbytes * y);
t = (y & 1) << 1;
for (x = 0; x < vid.width; x++) {
if ((x & 3) != t)
pbuf[x] = 0;
}
}
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
/*
Draw_BeginDisc
Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
*/
void
Draw_BeginDisc (void)
{
D_BeginDirectRect (vid.width - 24, 0, draw_disc->data, 24, 24);
}
/*
Draw_EndDisc
Erases the disc icon.
Call after completing any disc IO
*/
void
Draw_EndDisc (void)
{
D_EndDirectRect (vid.width - 24, 0, 24, 24);
}