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14f089d08e
It turns out the expected orientation of the sky cube is exactly that of Blender's default cube looked at from the front view (num-1) and the front face being the nearest face. This put's Marcher's sun nicely in the view when exiting the cave. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |