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Bill Currie 14f089d08e Correct the orientation of the skybox (for glsl).
It turns out the expected orientation of the sky cube is exactly that of
Blender's default cube looked at from the front view (num-1) and the front
face being the nearest face. This put's Marcher's sun nicely in the view
when exiting the cave.
2012-09-12 19:06:07 +09:00
config.d Avoid building unneeded libs. 2012-08-20 14:12:20 +09:00
debian Fix rpm package building. 2012-07-11 14:33:21 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Change glx to x11 in the examples. 2012-08-12 09:20:20 +09:00
hw Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
include First step for BSP2 support. DOES NOT WORK! 2012-09-07 16:09:24 +09:00
libs Correct the orientation of the skybox (for glsl). 2012-09-12 19:06:07 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Bail out if the saved game data has too many entities. 2012-07-22 12:08:09 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Make info_t opaque. 2012-06-14 22:46:23 +09:00
qw Avoid PATH_MAX. 2012-08-18 21:44:02 +09:00
RPM Slight rpm package cleanup to match debian. 2012-07-11 14:42:50 +09:00
ruamoko Create backups of quick.sav. 2012-07-21 22:41:57 +09:00
tools Report the source line of the entity in messages. 2012-09-12 08:33:44 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Build and ignore cleanups 2012-01-02 14:16:19 -05:00
bootstrap Get the Makefile find command right for boostrap clean. 2011-01-04 22:25:26 +09:00
configure.ac Use correct name for OpenGL library on OpenBSD by default. 2012-03-03 21:01:23 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Found yet another build dependency (docs). 2012-07-09 15:10:27 +09:00
Makefile.am Avoid recusing into tools and ruamoko when not needed. 2012-02-12 19:29:31 +09:00
NEWS Update NEWS for 0.7.0. 2012-08-04 10:50:39 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003